Difference between revisions of "Chronos"
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* [https://en.wikipedia.org/wiki/Chronos Chronos from Wikipedia] | * [https://en.wikipedia.org/wiki/Chronos Chronos from Wikipedia] | ||
* [https://en.wikipedia.org/wiki/Cronus Cronus from Wikipedia] | * [https://en.wikipedia.org/wiki/Cronus Cronus from Wikipedia] | ||
+ | * [https://en.wikipedia.org/wiki/Father_Time Father Time from Wikipedia] | ||
+ | * [[:Category:Ralph Towner|Ralph Towner]] - Father Time, Live in Korea, September 2013, [https://en.wikipedia.org/wiki/YouTube YouTube] Video | ||
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[[Category:Mythology]] | [[Category:Mythology]] | ||
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Latest revision as of 22:58, 9 June 2021
Chronos,
a WinBoard compatible chess engine developed by Guillermo Filia, written in C or C++ [2].
The project started in 2008 based on Guillermo Filia's earlier chess engine named GFC, and initially incorporated NagaSkaki's Shifted Bitboards approach to generated sliding piece attacks [3],
later replaced by Rotated Bitboards following Robert Hyatt's tutorial [4] [5].
Selected Features
Board Representation
Search
- Iterative Deepening
- Aspiration Windows
- Alpha-Beta
- Principal Variation Search
- Transposition Table
- Move Ordering
- Selectivity
Evaluation
Forum Posts
- New/Updated Engines: 2009/01/24 by Ron Murawski, Winboard Forum, January 25, 2009
- And a proper WB2UCI file for Chronos... by Dr.Wael Deeb, CCC, September 09, 2013 » Wb2UCI
External Links
Chess Engine
Misc
- Chronos from Wikipedia
- Cronus from Wikipedia
- Father Time from Wikipedia
- Ralph Towner - Father Time, Live in Korea, September 2013, YouTube Video
References
- ↑ Head of Sculpture of Chronos in the Knights' Hall of Royal Castle, Warsaw, Image by Scotch Mist, Wikimedia Commons
- ↑ Engines written in which programming language? by Andreas Herrmann, Winboard Forum, June 01, 2009
- ↑ How NagaSkaki plays chess - Move generation
- ↑ Rotated bitmaps, a new twist on an old idea by Robert Hyatt
- ↑ 5.0 5.1 Chronos Chess Engine - History