Chronos

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Chronos [1]

Chronos,
a WinBoard compatible chess engine developed by Guillermo Filia, written in C or C++ [2]. The project started in 2008 based on Guillermo Filia's earlier chess engine named GFC, and initially incorporated NagaSkaki's Shifted Bitboards approach to generated sliding piece attacks [3], later replaced by Rotated Bitboards following Robert Hyatt's tutorial [4] [5].

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[5]

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