ICE

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Ice Chess at Rosa Parks Circle [1]

iCE,
an UCI compliant chess engine written in C++ by Thomas Petzke, in late 2010 and 2011 translated from his Pascal based mACE engine, started a year earlier. Subsequent versions steadily improved, and the development of mACE and iCE over the years is documented in Thomas mACE blog [2], along with elaborating on all kind of chess programming topics.

Description

iCE uses magic bitboards and a fail-hard PVS framework. Beside code cleanup, refactoring and tuning, iCE 2.0 from September 2014 features history heuristic, late move pruning, razoring and counter move heuristic. Further, compared to iCE 1.0 LMR became less aggressive, lazy evaluation was removed [3], and LMR added at the root. The former pure pawn hash table now incorporates king positions to hash additional terms [4]. iCE's evaluation is the result of an extensive automated tuning process using the PBIL [5] type of genetic algorithms [6].

See also

Forum Posts

External Links

Chess Engine

Population Based Incremental Learning (PBIL), March 16, 2013 » Automated Tuning
iCE 1.0 sees the light of the day, June 19, 2013
The texel way of tuning, March 10, 2014 » Texel's Tuning Method
Pawn Advantage in iCE, March 16, 2014 » Pawn Advantage, Win Percentage, and Elo
Some more tuning results, March 22, 2014
Not being lazy anymore , June 28, 2014 » Lazy Evaluation
iCE 2 has been released, September 07, 2014

Ice

Icemaiden from Wikipedia

Games

Icehouse pieces from Wikipedia

Sculptures

Sports

Holiday on Ice from Wikipedia

Ice Chess

Misc

Joe Satriani, Stu Hamm, Jonathan Mover

References

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