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  • .../link.springer.com/chapter/10.1007/11922155_7 Recognizing Seki in Computer Go]''. [[Advances in Computer Games 11]] ...ger.com/chapter/10.1007/11922155_8 Move-Pruning Techniques for Monte-Carlo Go]''. [[Advances in Computer Games 11]]
    8 KB (1,125 words) - 14:04, 28 January 2020
  • ...ter-Aided Game Play and Computer Cheating: Examples from Chess, Shogi, and Go''. [https://www.uni-trier.de/fileadmin/fb4/prof/BWL/FIN/Veranstaltungen/pis * [[Ingo Althöfer]] ('''2003'''). ''A 20-Choice Experiment in Go for Human+Computer''. [[ICGA Journal#26_2|ICGA Journal, Vol. 26, No. 2]]
    23 KB (3,173 words) - 16:58, 13 January 2021
  • '''[[Main Page|Home]] * [[Games]] * Go''' [[FILE:Go board.jpg|border|right|thumb| 19*19 Go board <ref>[https://en.wikipedia.org/wiki/The_Age_of_Intelligent_Machines T
    97 KB (13,316 words) - 20:49, 18 March 2022
  • ...ewsgroups <ref>[http://computer-go.org/pipermail/computer-go/ The computer-go Archives]</ref> , and was founding member of this [[Main Page|chess program In the early 90s Don started to work with chess master and computer chess programmer [[Julio Kaplan]] within his company [[Heuristic Software]]. The program the
    19 KB (2,659 words) - 17:19, 16 November 2020
  • ..., and co-created Google's programming language [[Go (Programming Language)|Go]] <ref>[https://en.wikipedia.org/wiki/Ken_Thompson Ken Thompson from Wikipe ...tchie] ('''1971'''). ''[http://cm.bell-labs.com/who/dmr/1stEdman.html UNIX Programmer's Manual]''. [[Bell Laboratories|Bell Telephone Laboratories]], [http://www
    16 KB (2,248 words) - 17:19, 16 November 2020
  • ...://www.computerhistory.org/chess/full_record.php?iid=stl-431614f6482e6 IBM programmer Alex Bernstein] 1958 Courtesy of [[IBM]] Archives from [[The Computer Histo ...d, and they paid us each $1. The funny thing about it is they proceeded to go to some antique dealer on [https://en.wikipedia.org/wiki/Madison_Avenue Mad
    8 KB (1,161 words) - 23:14, 23 July 2020
  • ...n [[Jay Burmeister]], [[Janet Wiles]] ('''1995'''). ''[[CS-TR-339 Computer Go Tech Report]]''. Departments of Computer Science and Psychology, [https://e ...t Zobrist]] ('''1969'''). ''A Model of Visual Organisation for the Game of Go''. Proceedings of the Spring Joint Computer Conference, Vol. 34, pp. 103-11
    5 KB (710 words) - 17:19, 16 November 2020
  • ...I] <ref>[http://aigames.nctu.edu.tw/~icwu/aigames/CGI.html Introduction to Go Programs Developed at CGI Lab]</ref> . ...[[Ming-Wan Wang]], [[Tai-Hsiung Yang]] ('''2016'''). ''Human vs. Computer Go: Review and Prospect''. [https://arxiv.org/abs/1606.02032 arXiv:1606.02032]
    19 KB (2,462 words) - 19:19, 4 April 2022
  • ...[[Jos Uiterwijk]] ('''2005'''). ''Learning to predict life and death from Go game records''. [https://en.wikipedia.org/wiki/Information_Sciences_(journa ...GA Journal#32_1|ICGA Journal, Vol. 32, No. 1]] » [[13th Computer Olympiad#Go|13th Computer Olympiad]]
    24 KB (3,077 words) - 14:28, 2 December 2021
  • ...''). ''Systeme d'Apprentissage par Auto-Observation. Application au Jeu de Go''. Ph.D. thesis, [[University of Paris#6|Universite Pierre et Marie Curie, =Monte-Carlo Go=
    22 KB (2,874 words) - 12:30, 14 March 2022
  • ...b-aigames]</ref> on various game playing programs such as the successful [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...Olympiad#Go|20th Computer Olympiad, Leiden 2017]], Medalists in [[Go|13x13 Go]], [[Katsuki Ohto]] (Bronze for Julie), <br/>[[Ting-Han Wei]] (Gold for [ht
    5 KB (647 words) - 16:39, 1 December 2021
  • * [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, [[Category:Hex Programmer|Browne]]
    7 KB (984 words) - 11:51, 14 March 2022
  • ...]], [[Hiroyuki Iida]], [[Reijer Grimbergen]] ('''1997'''). ''Chess, Shogi, Go, natural developments in game research.'' [http://citeseerx.ist.psu.edu/vie ..., [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''[http://jglobal.jst.go.jp/en/public/200902131683288984 Realization-Probability Search in Computer
    20 KB (2,668 words) - 19:20, 4 April 2022
  • ...uthor of the [[Shogi]] program [[ISshogi]], and is further author of the [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p ...teraction]], [[Proof-Number Search|proof-number search]] and [[Go|computer Go]].
    9 KB (1,169 words) - 17:20, 16 November 2020
  • ...ence/ais-have-mastered-chess-will-go-be-next AIs Have Mastered Chess. Will Go Be Next?] by [[Jonathan Schaeffer]], [[Martin Müller]] & [[Akihiro Kishimo [[Category:Chess Programmer|Schaeffer]]
    47 KB (6,253 words) - 19:20, 4 April 2022
  • ...ler]] ('''2009'''). ''Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search''. Tecnical Report</ref> <ref>[[Mar [[Category:Backgammon Programmer|Tesauro]]
    7 KB (983 words) - 17:21, 16 November 2020
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Wang]]
    3 KB (378 words) - 23:53, 28 November 2018
  • ...31866-5_10?LI=true#page-1 4*4-Pattern and Bayesian Learning in Monte-Carlo Go]''. [[Advances in Computer Games 13]] [[Category:Xiangqi Programmer|Xu]]
    5 KB (680 words) - 16:17, 28 March 2019
  • * [[Jos Uiterwijk]] ('''1992'''). ''Go-Moku still far from Optimality''. [[3rd Computer Olympiad#Workshop|Heuristi * [[Jos Uiterwijk]] ('''1992'''). ''Knowledge and Strategies in Go-Moku''. [[3rd Computer Olympiad#Workshop|Heuristic Programming in AI 3]]
    32 KB (4,247 words) - 12:36, 14 March 2022
  • ...p://link.springer.com/chapter/10.1007/978-3-642-31866-5_19 Blunder Cost in Go and Hex]''. [[Advances in Computer Games 13]] ...h Weninger]], [[Ryan Hayward]] ('''2017'''). ''Exploring Positional Linear Go''. [[Advances in Computer Games 15]], [https://webdocs.cs.ualberta.ca/~hayw
    10 KB (1,378 words) - 16:25, 1 December 2021

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