Difference between revisions of "Shun-Shii Lin"
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* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Shun-Chin Hsu]], [[I-Chen Wu]], [[Shi-Jim Yen]], [[Jr-Chang Chen]] ('''2014'''). ''TCGA 2014 Computer Game Tournament''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[TCGA 2014]] | * [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Shun-Chin Hsu]], [[I-Chen Wu]], [[Shi-Jim Yen]], [[Jr-Chang Chen]] ('''2014'''). ''TCGA 2014 Computer Game Tournament''. [[ICGA Journal#37_4|ICGA Journal, Vol. 37, No. 4]] » [[TCGA 2014]] | ||
==2015 ...== | ==2015 ...== | ||
+ | * [[Chih Hung Chen]], [[Shun-Shii Lin]], [[Yen Chi Chen]] ('''2017'''). ''[https://ieeexplore.ieee.org/document/8075180 An algorithmic design and implementation of outer-open gomoku]''. [https://ieeexplore.ieee.org/xpl/conhome/8055814/proceeding ICCCS 2017] | ||
* [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and implementation aspects of a Surakarta program''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | * [[Yen-Chi Chen]], [[Jia-Fong Yeh]], [[Shun-Shii Lin]] ('''2018'''). ''Design and implementation aspects of a Surakarta program''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | ||
* [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some improvements in Monte Carlo tree search algorithms for sudden death games''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | * [[Shun-Shii Lin]], [[Chih-Hung Chen]], [[Yu-Heng Chen]], [[Wei-Lin Wu]] ('''2018'''). ''Some improvements in Monte Carlo tree search algorithms for sudden death games''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | ||
+ | * [[Yen-Chi Chen]], [[Chih-Hung Chen]], [[Shun-Shii Lin]] ('''2018'''). ''[https://dl.acm.org/citation.cfm?id=3293486 Exact-Win Strategy for Overcoming AlphaZero]''. [https://dl.acm.org/citation.cfm?id=3293475 CIIS 2018] <ref>[https://github.com/LeelaChessZero/lc0/issues/799 "Exact-Win Strategy for Overcoming AlphaZero" · Issue #799 · LeelaChessZero/lc0 · GitHub]</ref> | ||
* [[Yen-Chi Chen]], [[Shun-Shii Lin]] ('''2019'''). ''A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments''. [[ICGA Journal#41_1|ICGA Journal, Vol. 41, No. 1]] » [[Bitboards]], [[Nonogram]] | * [[Yen-Chi Chen]], [[Shun-Shii Lin]] ('''2019'''). ''A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments''. [[ICGA Journal#41_1|ICGA Journal, Vol. 41, No. 1]] » [[Bitboards]], [[Nonogram]] | ||
Revision as of 17:02, 14 October 2019
Shun-Shii Lin,
a Taiwanese computer scientist, and professor and director of the Graduate Institute of Computer Science and Information Engineering of the National Taiwan Normal University. He received a Ph.D. degree in Information Engineering from the National Taiwan University in 1990, and his research interests include design and analysis of algorithms, parallel processing, real-time system scheduling, and artificial intelligence applied to computer games with focus on Chinese Chess, Go, Mastermind, and Connect6. He is co-author of the Chinese Chess program Elephant and the Connect6 programs Kagami and Ant [2], and co-authored with Shih-Chieh Huang and Rémi Coulom on Monte-Carlo Tree Search applied to computer Go.
Contents
Selected Publications
2004
- Shan-Tai Chen, Shun-Shii Lin (2004) Optimal Algorithms for 2 × n AB Games – A Graph-Partition Approach. Journal of Information Science and Engineering, Vol. 20, No. 1, pdf
2005 ...
- Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin (2005). Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie. Advances in Computer Games 11
- Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. CGW 2007
- Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. ICGA Journal, Vol. 30, No. 3
- Li-Te Huang, Shun-Shii Lin (2009). Optimal Analyses for 3×n AB Games in the Worst Case. Advances in Computer Games 12, pdf
2010 ...
- Shih-Chieh Huang, Rémi Coulom, Shun-Shii Lin (2010). Monte-Carlo Simulation Balancing in Practice. CG 2010, pdf
- Shih-Chieh Huang, Rémi Coulom, Shun-Shii Lin (2010). Monte-Carlo Simulation Balancing applied to 9x9 Go. ICGA Journal, Vol. 33, No. 4
- Shih-Chieh Huang, Rémi Coulom, Shun-Shii Lin (2011). Time Management for Monte-Carlo Tree Search Applied to the Game of Go. TAAI 2010, pdf
- Chih-Hung Chen, Shun-Shii Lin, Min-Huei Huang (2012). Volunteer Computing System Applied to Computer Games. TCGA 2012 Workshop, pdf
- Hsuan-Chen Shih, Shun-Shii Lin (2012). 暗棋程式DarkCraft的設計與實作. TCGA 2012 Workshop
- Wen-Jie Tseng, Li-Kai Chuang, I-Chen Wu, Shun-Shii Lin, Shi-Jim Yen (2013). LONGCAT Wins Mahjong Tournament. ICGA Journal, Vol. 36, No. 3 » 17th Computer Olympiad
- Shun-Shii Lin, Chih-Hung Chen, Shun-Chin Hsu, I-Chen Wu, Shi-Jim Yen, Jr-Chang Chen (2014). TCGA 2014 Computer Game Tournament. ICGA Journal, Vol. 37, No. 4 » TCGA 2014
2015 ...
- Chih Hung Chen, Shun-Shii Lin, Yen Chi Chen (2017). An algorithmic design and implementation of outer-open gomoku. ICCCS 2017
- Yen-Chi Chen, Jia-Fong Yeh, Shun-Shii Lin (2018). Design and implementation aspects of a Surakarta program. CG 2018, ICGA Journal, Vol. 40, No. 4
- Shun-Shii Lin, Chih-Hung Chen, Yu-Heng Chen, Wei-Lin Wu (2018). Some improvements in Monte Carlo tree search algorithms for sudden death games. CG 2018, ICGA Journal, Vol. 40, No. 4
- Yen-Chi Chen, Chih-Hung Chen, Shun-Shii Lin (2018). Exact-Win Strategy for Overcoming AlphaZero. CIIS 2018 [4]
- Yen-Chi Chen, Shun-Shii Lin (2019). A fast nonogram solver that won the TAAI 2017 and ICGA 2018 tournaments. ICGA Journal, Vol. 41, No. 1 » Bitboards, Nonogram
External Links
References
- ↑ Shan-Tai Chen, Shun-Shii Lin (2004) Optimal Algorithms for 2 × n AB Games – A Graph-Partition Approach. Journal of Information Science and Engineering, Vol. 20, No. 1, pdf
- ↑ Shun-Shii Lin's ICGA Tournaments
- ↑ dblp: Shun-Shii Lin
- ↑ "Exact-Win Strategy for Overcoming AlphaZero" · Issue #799 · LeelaChessZero/lc0 · GitHub