Difference between revisions of "Joel Veness"

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=Forum Posts=
 
=Forum Posts=
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* [https://www.stmintz.com/ccc/index.php?id=265543 Extracting bits from a BitBoard...] by [[Joel Veness]], [[CCC]], November 17, 2002 » [[BitScan]]
 
* [https://www.stmintz.com/ccc/index.php?id=280447 quiescent nodes, and history heuristic...] by [[Joel Veness]], [[CCC]], January 30, 2003 » [[Quiescent Node]], [[History Heuristic]]
 
* [https://www.stmintz.com/ccc/index.php?id=280447 quiescent nodes, and history heuristic...] by [[Joel Veness]], [[CCC]], January 30, 2003 » [[Quiescent Node]], [[History Heuristic]]
 
* [https://www.stmintz.com/ccc/index.php?id=324392 Your program is a ...] by [[Joel Veness]], [[CCC]], October 29, 2003
 
* [https://www.stmintz.com/ccc/index.php?id=324392 Your program is a ...] by [[Joel Veness]], [[CCC]], October 29, 2003

Revision as of 17:35, 24 January 2019

Home * People * Joel Veness

Joel Veness [1]

Joel Veness,
an Australian games programmer, mathematician and computer scientist with a Ph.D. from University of New South Wales (UNSW). He spent two years at the University of Alberta as a postdoc under Michael Bowling, and now works in the UK as research scientist at Google DeepMind [2]. Joel is author of the chess engine Bodo [3], written in C and later C++ [4]. Joel Veness’ chess program Meep based on Bodo is one of the first master-level programs with an evaluation function that was learned entirely from self-play, by bootstrapping from deep searches [5] .

Selected Publications

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2006 ...

2010 ...

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Forum Posts

External Links

References

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