Difference between revisions of "Joel Veness"

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* [[Joel Veness]], [[Kee Siong Ng]], [[Marcus Hutter]], [[David Silver]] ('''2010'''). ''Reinforcement Learning via AIXI Approximation''. Association for the Advancement of Artificial Intelligence (AAAI), [http://jveness.info/publications/veness_rl_via_aixi_approx.pdf pdf]
 
* [[Joel Veness]], [[Kee Siong Ng]], [[Marcus Hutter]], [[David Silver]] ('''2010'''). ''Reinforcement Learning via AIXI Approximation''. Association for the Advancement of Artificial Intelligence (AAAI), [http://jveness.info/publications/veness_rl_via_aixi_approx.pdf pdf]
 
* [[Joel Veness]] ('''2011'''). ''Approximate Universal Artificial Intelligence and Self-Play Learning for Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/University_of_New_South_Wales University of New South Wales], supervisors: [[Kee Siong Ng]], [[Marcus Hutter]], [[Alan Blair]], [[William Uther]], [[John Lloyd]]; [http://jveness.info/publications/veness_phd_thesis_final.pdf pdf]
 
* [[Joel Veness]] ('''2011'''). ''Approximate Universal Artificial Intelligence and Self-Play Learning for Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/University_of_New_South_Wales University of New South Wales], supervisors: [[Kee Siong Ng]], [[Marcus Hutter]], [[Alan Blair]], [[William Uther]], [[John Lloyd]]; [http://jveness.info/publications/veness_phd_thesis_final.pdf pdf]
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* [[Joel Veness]], [[Kee Siong Ng]], [[Marcus Hutter]], [[William Uther]] , [[David Silver]] ('''2011'''). ''A Monte-Carlo AIXI Approximation''. [https://en.wikipedia.org/wiki/Journal_of_Artificial_Intelligence_Research JAIR], Vol. 40, [http://www.aaai.org/Papers/JAIR/Vol40/JAIR-4004.pdf pdf]
 
* [[Joel Veness]], [[Marc Lanctot]], [[Michael Bowling]] ('''2011'''). ''Variance Reduction in Monte-Carlo Tree Search''. [http://papers.nips.cc/book/advances-in-neural-information-processing-systems-24-2011 NIPS], [http://papers.nips.cc/paper/4288-variance-reduction-in-monte-carlo-tree-search.pdf pdf]
 
* [[Joel Veness]], [[Marc Lanctot]], [[Michael Bowling]] ('''2011'''). ''Variance Reduction in Monte-Carlo Tree Search''. [http://papers.nips.cc/book/advances-in-neural-information-processing-systems-24-2011 NIPS], [http://papers.nips.cc/paper/4288-variance-reduction-in-monte-carlo-tree-search.pdf pdf]
 
* [[Marc Lanctot]], [[Abdallah Saffidine]], [[Joel Veness]], [[Christopher Archibald]] ('''2012'''). ''Sparse Sampling for Adversarial Games''. [[ECAI CGW 2012]]
 
* [[Marc Lanctot]], [[Abdallah Saffidine]], [[Joel Veness]], [[Christopher Archibald]] ('''2012'''). ''Sparse Sampling for Adversarial Games''. [[ECAI CGW 2012]]

Revision as of 20:14, 23 June 2018

Home * People * Joel Veness

Joel Veness [1]

Joel Veness,
an Australian games programmer, mathematician and computer scientist with a Ph.D. from University of New South Wales (UNSW). He spent two years at the University of Alberta as a postdoc under Michael Bowling, and now works in the UK as research scientist at Google DeepMind [2].

Joel is author of the chess engine Bodo [3], written in C and later C++ [4]. Joel Veness’ chess program Meep based on Bodo is one of the first master-level programs with an evaluation function that was learned entirely from self-play, by bootstrapping from deep searches [5] .

Selected Publications

[6] [7]

2006 ...

2010 ...

2015 ...

Forum Posts

External Links

References

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