Difference between revisions of "Crazyhouse"

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'''Crazyhouse''',<br/>
 
'''Crazyhouse''',<br/>
a [[Chess#Variants|chess variant]] which incorporates the [[Shogi]] rule in which a player can drop a [[Captures|captured piece]]. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board <ref>[https://en.wikipedia.org/wiki/Crazyhouse Crazyhouse from Wikipedia]</ref>.
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a [[Chess#Variants|chess variant]] which incorporates the [[Shogi]] rule in which a player can [[Piece Drop|drop]] a [[Captures|captured piece]]. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board <ref>[https://en.wikipedia.org/wiki/Crazyhouse Crazyhouse from Wikipedia]</ref>.
  
Crazyhouse could be played with [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]]. A pioneer in implementing [[Bughouse]] and Crazyhouse with his engine [[Sunsetter]] was [[Georg von Zimmermann]]. More recently, [[Harm Geert Muller]] made the necessary extensions and generalizations of the [[Chess Engine Communication Protocol]] along with its [[XBoard]] and [[WinBoard]] [[GUI|GUIs]] to support Crazyhouse as well as other variants and games <ref>[http://hgm.nubati.net/ WinBoard 4.7]</ref> , and also published his new engine [[CrazyWa]] which supports Crazyhouse plus five Shogi variants <ref>[http://www.open-aurec.com/wbforum/viewtopic.php?f=2&t=53808 New crazyhouse engine] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Forum]], December 31, 2016</ref>. [[Multi Variant Stockfish]], a [[Stockfish]] fork maintained by [[Daniel Dugovic]] <ref>[https://github.com/ddugovic/Stockfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/Stockfish Wiki · GitHub]</ref>, incorporated in various [[Lichess]] projects <ref>[https://lichess.org/blog/V7BNKCcAACQA3UmP/stockfish-is-learning Stockfish is learning | Blog • lichess.org]</ref> <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61126 Awesome lichess :-)] by [[Marco Costalba]], [[CCC]], August 14, 2016</ref>, is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points <ref><range type="comment" id="613929073_1">http:''35.161.250.236:6543/regression</range id="613929073_1"></ref>. In 2016, [[Ferdinand Mosca]] started to play Crazyhouse tournaments <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61306 1st CCC World Computer Crazyhouse Championships] by [[Ferdinand Mosca]], [[CCC]], September 02, 2016</ref> to maintain a rating lists <ref>[https://sites.google.com/site/zhassociation/ Crazyhouse Chess Variant Association] by [[Ferdinand Mosca]]</ref>.
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Crazyhouse could be played with [[Zillions of Games]] by [[Jeff Mallett]] and [[Mark Lefler]]. A pioneer in implementing [[Bughouse]] and Crazyhouse with his engine [[Sunsetter]] was [[Georg von Zimmermann]]. More recently, [[Harm Geert Muller]] made the necessary extensions and generalizations of the [[Chess Engine Communication Protocol]] along with its [[XBoard]] and [[WinBoard]] [[GUI|GUIs]] to support Crazyhouse as well as other variants and games <ref>[http://hgm.nubati.net/ WinBoard 4.7]</ref> , and also published his new engine [[CrazyWa]] which supports Crazyhouse plus five Shogi variants <ref>[http://www.open-aurec.com/wbforum/viewtopic.php?f=2&t=53808 New crazyhouse engine] by [[Harm Geert Muller]], [[Computer Chess Forums|Winboard Forum]], December 31, 2016</ref>. [[Multi Variant Stockfish]], a [[Stockfish]] fork maintained by [[Daniel Dugovic]] <ref>[https://github.com/ddugovic/Stockfish GitHub - ddugovic/Stockfish: Multi-variant fork of popular UCI chess engine]</ref> <ref>[https://github.com/ddugovic/Stockfish/wiki Home · ddugovic/Stockfish Wiki · GitHub]</ref>, incorporated in various [[Lichess]] projects <ref>[https://lichess.org/blog/V7BNKCcAACQA3UmP/stockfish-is-learning Stockfish is learning | Blog • lichess.org]</ref> <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61126 Awesome lichess :-)] by [[Marco Costalba]], [[CCC]], August 14, 2016</ref>, is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points <ref>[http://35.161.250.236:6543/regression Multi-Variant Stockfish Testing Framework]</ref>. In 2016, [[Ferdinand Mosca]] started to play Crazyhouse tournaments <ref>[http://www.talkchess.com/forum/viewtopic.php?t=61306 1st CCC World Computer Crazyhouse Championships] by [[Ferdinand Mosca]], [[CCC]], September 02, 2016</ref> to maintain a rating lists <ref>[https://sites.google.com/site/zhassociation/ Crazyhouse Chess Variant Association] by [[Ferdinand Mosca]]</ref>.
  
 
=Engines=  
 
=Engines=  
* [[CrazyWa]]
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* [[:Category:Crazyhouse|Crazyhouse Engines]]
* [[Nebiyu]]
 
* [[Pulsar]]
 
* [[PyChess]]
 
* [[Sjaak (Glebbeek)]]
 
* [[Sjeng]]
 
* [[Sunsetter]]
 
* [[Zillions of Games]]
 
  
 
=See also=  
 
=See also=  
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* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning of Piece Values for Chess Variants.'' Technical Report TUD–KE–2008-07, Knowledge Engineering Group, [[Darmstadt University of Technology|TU Darmstadt]], [http://www.ke.tu-darmstadt.de/publications/reports/tud-ke-2008-07.pdf pdf]
 
* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning of Piece Values for Chess Variants.'' Technical Report TUD–KE–2008-07, Knowledge Engineering Group, [[Darmstadt University of Technology|TU Darmstadt]], [http://www.ke.tu-darmstadt.de/publications/reports/tud-ke-2008-07.pdf pdf]
 
* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning the Piece Values for three Chess Variants''. [[ICGA Journal#31_4|ICGA Journal, Vol. 31, No. 4]]
 
* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning the Piece Values for three Chess Variants''. [[ICGA Journal#31_4|ICGA Journal, Vol. 31, No. 4]]
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* [[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]
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* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2019'''). ''Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data''. [https://arxiv.org/abs/1908.06660 arXiv:1908.06660]
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* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2020'''). ''[https://www.frontiersin.org/articles/10.3389/frai.2020.00024/full Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data]''.  [https://www.frontiersin.org/journals/artificial-intelligence# Frontiers in Artificial Intelligence] » [[CrazyAra]]
  
 
=Forum Posts=  
 
=Forum Posts=  

Latest revision as of 20:53, 23 May 2021

Home * Games * Crazyhouse

Crazyhouse,
a chess variant which incorporates the Shogi rule in which a player can drop a captured piece. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board [1].

Crazyhouse could be played with Zillions of Games by Jeff Mallett and Mark Lefler. A pioneer in implementing Bughouse and Crazyhouse with his engine Sunsetter was Georg von Zimmermann. More recently, Harm Geert Muller made the necessary extensions and generalizations of the Chess Engine Communication Protocol along with its XBoard and WinBoard GUIs to support Crazyhouse as well as other variants and games [2] , and also published his new engine CrazyWa which supports Crazyhouse plus five Shogi variants [3]. Multi Variant Stockfish, a Stockfish fork maintained by Daniel Dugovic [4] [5], incorporated in various Lichess projects [6] [7], is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points [8]. In 2016, Ferdinand Mosca started to play Crazyhouse tournaments [9] to maintain a rating lists [10].

Engines

See also

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