Difference between revisions of "Crazyhouse"

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* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning the Piece Values for three Chess Variants''. [[ICGA Journal#31_4|ICGA Journal, Vol. 31, No. 4]]
 
* [[Sacha Droste]], [[Johannes Fürnkranz]] ('''2008'''). ''Learning the Piece Values for three Chess Variants''. [[ICGA Journal#31_4|ICGA Journal, Vol. 31, No. 4]]
 
* [[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]
 
* [[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]
 +
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2019'''). ''Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data''. [https://arxiv.org/abs/1908.06660 arXiv:1908.06660]
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2020'''). ''[https://www.frontiersin.org/articles/10.3389/frai.2020.00024/full Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data]''.  [https://www.frontiersin.org/journals/artificial-intelligence# Frontiers in Artificial Intelligence] » [[CrazyAra]]
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2020'''). ''[https://www.frontiersin.org/articles/10.3389/frai.2020.00024/full Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data]''.  [https://www.frontiersin.org/journals/artificial-intelligence# Frontiers in Artificial Intelligence] » [[CrazyAra]]
  

Revision as of 13:20, 22 May 2021

Home * Games * Crazyhouse

Crazyhouse,
a chess variant which incorporates the Shogi rule in which a player can drop a captured piece. A captured piece reverses its color and goes to the capturing player's reserve or pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from his reserve onto an empty square on the board [1].

Crazyhouse could be played with Zillions of Games by Jeff Mallett and Mark Lefler. A pioneer in implementing Bughouse and Crazyhouse with his engine Sunsetter was Georg von Zimmermann. More recently, Harm Geert Muller made the necessary extensions and generalizations of the Chess Engine Communication Protocol along with its XBoard and WinBoard GUIs to support Crazyhouse as well as other variants and games [2] , and also published his new engine CrazyWa which supports Crazyhouse plus five Shogi variants [3]. Multi Variant Stockfish, a Stockfish fork maintained by Daniel Dugovic [4] [5], incorporated in various Lichess projects [6] [7], is able to play Crazyhouse as well. In 8 months, Stockfish-Crazyhouse was improved by 800 Elo points [8]. In 2016, Ferdinand Mosca started to play Crazyhouse tournaments [9] to maintain a rating lists [10].

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