Difference between revisions of "Cameron Browne"

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* [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf]
 
* [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf]
 
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
 
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6145622&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F4804728%2F6169178%2F06145622.pdf%3Farnumber%3D6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1
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* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[https://ieeexplore.ieee.org/document/6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1, [http://ccg.doc.gold.ac.uk/ccg_old/papers/browne_tciaig12_1.pdf pdf]
 
* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://www.cameronius.com/games/yavalath/ Cameron's Yavalath Page]</ref>
 
* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://www.cameronius.com/games/yavalath/ Cameron's Yavalath Page]</ref>
 
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]
 
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]

Revision as of 20:03, 16 July 2020

Home * People * Cameron Browne

Cameron Browne [1]

Cameron Bolitho Browne,
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland [2], and associate professor in Maastricht University's Games and AI group. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.

Selected Publications

[3]

2000 ...

2005 ...

2010 ...

2015 ...

Cameron Browne (2015). Uniqueness in Logic Puzzles.
Cameron Browne (2015). Embed the Rules. pdf

External Links

References

  1. CV for Cameron Browne
  2. Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf
  3. CV for Cameron Browne
  4. Ingo Althöfer (2010). Automatic Generation and Evaluation of Recombination Games. Doctoral Dissertation by Cameron Browne, Review, ICGA Journal, Vol. 33, No. 4
  5. Cameron's Yavalath Page
  6. GECCO 2012

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