Difference between revisions of "Cameron Browne"

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'''[[Main Page|Home]] * [[People]] * Cameron Browne'''
 
'''[[Main Page|Home]] * [[People]] * Cameron Browne'''
  
[[FILE:cameronbrowne_graphic-cv-2c.jpg|border|right|thumb|https://cambolbro.com/cv/index.html|Cameron Browne <ref>[https://cambolbro.com/cv/index.html CV for Cameron Browne]</ref> ]]
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[[FILE:cameronbrowne_graphic-cv-2c.jpg|border|right|thumb|http://cambolbro.com/cv/index.html|Cameron Browne <ref>[http://cambolbro.com/cv/index.html CV for Cameron Browne]</ref> ]]
  
 
'''Cameron Bolitho Browne''',<br/>
 
'''Cameron Bolitho Browne''',<br/>
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* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
 
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]]
 
* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[https://ieeexplore.ieee.org/document/6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1, [http://ccg.doc.gold.ac.uk/ccg_old/papers/browne_tciaig12_1.pdf pdf]
 
* [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[https://ieeexplore.ieee.org/document/6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1, [http://ccg.doc.gold.ac.uk/ccg_old/papers/browne_tciaig12_1.pdf pdf]
* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://www.cameronius.com/games/yavalath/ Cameron's Yavalath Page]</ref>
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* [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://cambolbro.com/games/yavalath/ Cameron's Yavalath Page]</ref>
 
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]
 
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]]
 
* [[Cameron Browne]] ('''2012'''). ''LUDI wins 9th Annual “Humies” Award''. [[ICGA Journal#35_4|ICGA Journal, Vol. 35, No. 4]] <ref>[http://www.sigevo.org/gecco-2012/competitions.html GECCO 2012]</ref>
 
* [[Cameron Browne]] ('''2012'''). ''LUDI wins 9th Annual “Humies” Award''. [[ICGA Journal#35_4|ICGA Journal, Vol. 35, No. 4]] <ref>[http://www.sigevo.org/gecco-2012/competitions.html GECCO 2012]</ref>
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* [[Cameron Browne]], [[Todd W. Neller]], [[Jr-Chang Chen]] ('''2018'''). ''Computers and Games 2018''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Cameron Browne]], [[Todd W. Neller]], [[Jr-Chang Chen]] ('''2018'''). ''Computers and Games 2018''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]]
 
* [[Cameron Browne]] ('''2018'''). ''Computer-assisted puzzle design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
 
* [[Cameron Browne]] ('''2018'''). ''Computer-assisted puzzle design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]]
* [[Dennis J.N.J. Soemers]], [[Walter Crist]], [[Cameron Browne]] ('''2019'''). ''[https://content.iospress.com/articles/icga-journal/icg190118 Report on the Digital Ludeme Project]''. [[ICGA Journal#41_3|ICGA Journal, Vol. 41, No. 3]]
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* [[Dennis Soemers]], [[Walter Crist]], [[Cameron Browne]] ('''2019'''). ''[https://content.iospress.com/articles/icga-journal/icg190118 Report on the Digital Ludeme Project]''. [[ICGA Journal#41_3|ICGA Journal, Vol. 41, No. 3]] <ref>[http://ludeme.eu/ Digital Ludeme Project]</ref>
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* [[Eric Piette]], [[Dennis Soemers]], [[Matthew Stephenson]], [[Chiara Sironi]], [[Mark Winands]], [[Cameron Browne]] ('''2019'''). ''Ludii - The Ludemic General Game System''. [https://arxiv.org/abs/1905.05013 arXiv:1905.05013]
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* [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]]
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==2020 ...==
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* [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]]
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* [[Dennis Soemers]], [[Eric Piette]], [[Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]]
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* [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]]
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* [[Dennis Soemers]], [[Vegard Mella]], [[Cameron Browne]], [[Olivier Teytaud]] ('''2021'''). ''Deep learning for general game playing with Ludii and Polygames''. [[ICGA Journal#43_3|ICGA Journal, Vol. 43, No. 3]]
  
 
=External Links=  
 
=External Links=  
 
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=293 Cameron Browne's ICGA Tournaments]
 
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=293 Cameron Browne's ICGA Tournaments]
* [http://genealogy.math.ndsu.nodak.edu/id.php?id=168791 The Mathematics Genealogy Project - Cameron Browne]
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* [https://genealogy.math.ndsu.nodak.edu/id.php?id=168791 The Mathematics Genealogy Project - Cameron Browne]
* [https://cambolbro.com/ Cameron's Home Page]
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* [http://cambolbro.com/ Cameron's Home Page]
* [https://cambolbro.com/games/index.html Cameron's Games Page]
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* [http://cambolbro.com/games/ Cameron's Games Page]
  
 
=References=  
 
=References=  

Latest revision as of 11:51, 14 March 2022

Home * People * Cameron Browne

Cameron Browne [1]

Cameron Bolitho Browne,
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland [2], and associate professor in Maastricht University's Games and AI group. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.

Selected Publications

[3]

2000 ...

2005 ...

2010 ...

2015 ...

Cameron Browne (2015). Uniqueness in Logic Puzzles.
Cameron Browne (2015). Embed the Rules. pdf

2020 ...

External Links

References

  1. CV for Cameron Browne
  2. Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf
  3. CV for Cameron Browne
  4. Ingo Althöfer (2010). Automatic Generation and Evaluation of Recombination Games. Doctoral Dissertation by Cameron Browne, Review, ICGA Journal, Vol. 33, No. 4
  5. Cameron's Yavalath Page
  6. GECCO 2012
  7. Digital Ludeme Project

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