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  • .../en.wikipedia.org/wiki/Probability probability] W and the pawn advantage P is ...s taken. This was considered reasonable because the material configuration is the most important quantity that affects the result of a game.
    8 KB (1,023 words) - 10:05, 11 April 2021
  • ...e of each [[Color|color]], and values assigned to each square. This scheme is fast, since the evaluation term from the piece square tables can be [[Incre ...nstead of one fixed value for, say, an [[Isolated Pawn|isolated pawn]]. It is also possible to use piece-square tables for [[Move Ordering|move ordering]
    17 KB (2,340 words) - 21:03, 28 March 2022
  • ...Trail]] of the [https://en.wikipedia.org/wiki/Ruhr Ruhr area], "The dragon is a symbol of physical strength and intelligence with respect to the snake th ...ves Observation'' ('''WMO'''), which states the practical playing strength is not primarily determined by the quality of the players best moves nor avera
    54 KB (7,310 words) - 11:16, 4 April 2022
  • '''XBoard''' is a graphical user interface for the [[Chess Engine Communication Protocol]] ...Pettus]], [[Computer Chess Forums|Winboard Forum]], October 19, 2013 » [[Shogi]]
    12 KB (1,656 words) - 05:19, 23 July 2022
  • ...on protocol] for chess engines to play [[Games|games]] automatically, that is to communicate with other programs including [[GUI|Graphical User Interface ...but also keeps the Model with its internal [[Chess Game|game states]]. It is also an "arbiter" instance to decide about the outcome of the game, for ins
    25 KB (3,536 words) - 05:36, 9 September 2021
  • ...notion of cumulative [https://en.wikipedia.org/wiki/Reward_system reward] is maximized. In computer games, reinforcement learning deals with adjusting f ...to get more information about the expected payoffs of the other machines - is also faced in reinforcement learning.
    54 KB (7,025 words) - 12:47, 14 March 2022
  • ...ia]</ref>. In the domain of computer games and computer chess, TD learning is applied through self play, subsequently predicting the [https://en.wikipedi ...ost simply a single neuron [[Neural Networks#Perceptron|perceptron]], that is a linear [[Evaluation|evaluation]] function ...
    46 KB (6,248 words) - 13:59, 23 May 2021
  • ...s, whose dot-product activates or controls the post-synaptic output, which is the base of Neural network learning <ref>[https://en.wikipedia.org/wiki/Bio ...[https://en.wikipedia.org/wiki/Loss_function cost or loss function], which is a task in [https://en.wikipedia.org/wiki/Mathematical_optimization mathemat
    156 KB (21,084 words) - 18:34, 12 March 2022
  • ...i/Netherlands Netherlands], on June 27 and 28, [[Timeline#1996|1996]]. ACC is the conference of the [[ICCA]]. Invited speaker [[Ken Thompson]] talked abo ...'). ''Diminishing Returns for Additional Search in Chess.'' [http://www.ru.is/faculty/yngvi/pdf/JunghannsSBBM97.pdf pdf]
    6 KB (863 words) - 14:04, 28 January 2020
  • ...[Heinz Nixdorf MuseumsForum]] (HNF), Fürstenallee 7, 33102 Paderborn. ACC is the conference of the [[ICCA]]. 14-15 accepted papers and 5 invited papers ...'Variable-Depth Search.'' [[Advances in Computer Games 9]], [http://www.ru.is/faculty/yngvi/pdf/MarslandB01.pdf pdf]
    5 KB (625 words) - 14:04, 28 January 2020
  • ...nternational Computer Games Association]]. The objective of the conference is to provide an international forum for researchers in the field of Artificia ...berta.ca/~nathanst/papers/partialEndgameDatabases.pdf pdf], [http://www.ru.is/faculty/yngvi/pdf/BjornssonSS06.pdf pdf]
    8 KB (1,125 words) - 14:04, 28 January 2020
  • ...6-5_16 The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search]''. ...nk.springer.com/chapter/10.1007/978-3-642-31866-5_18 Infinite Connect-Four Is Solved: Draw]''.
    9 KB (1,164 words) - 14:05, 28 January 2020
  • ...k.springer.com/chapter/10.1007/978-3-319-09165-5_18 Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves]''. [ ...'2013'''). ''Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn''. [[CG 2013]]
    7 KB (903 words) - 14:07, 28 January 2020
  • ! IS ==[[Shogi]]<span id="Shogi"></span>==
    13 KB (1,655 words) - 22:48, 5 August 2020
  • ...Chess Championship]]. The WMCCC and Olympiad were held in Ad Fundum which is located on the base floor of the former [https://en.wikipedia.org/wiki/Maas ! IS
    13 KB (1,699 words) - 13:55, 28 January 2020
  • ! IS ==[[Shogi]]<span id="Shogi"></span>==
    24 KB (2,920 words) - 22:49, 5 August 2020
  • ==[[Shogi]]<span id="Shogi"></span>== ...-ai-forum.org/icga-tournaments/tournament.php?id=91 8th Computer Olympiad, Shogi - Graz 2003 (ICGA Tournaments)]</ref>
    22 KB (2,665 words) - 22:50, 5 August 2020
  • ! IS ==[[Shogi]]<span id="Shogi"></span>==
    23 KB (2,861 words) - 13:57, 28 January 2020
  • * [[Shogi]] (Japanese Chess) ...oceedings of the Institute of Radio Engineers Vol. 41, No. 10 <ref>[[Hex]] is a special case of the [https://en.wikipedia.org/wiki/Shannon_switching_game
    68 KB (9,325 words) - 19:50, 4 April 2022
  • ...'). ''Computer-Aided Game Play and Computer Cheating: Examples from Chess, Shogi, and Go''. [https://www.uni-trier.de/fileadmin/fb4/prof/BWL/FIN/Veranstaltu ...cle/abs/pii/000437029190042I#! A Game Tree with Distinct Leaf Values which is Easy for the Alpha-Beta Algorithm]''. [https://en.wikipedia.org/wiki/Artifi
    23 KB (3,173 words) - 16:58, 13 January 2021

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