Thomas A. Throop
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Thomas A. (Tom) Throop,
an American mechanical engineer, pioneer in Bridge programming, and founder of Great Game Products [2], the makers of Bridge Baron.
He is strong bridge, chess and correspondence chess player, and has written a first computer bridge program on a UNIVAC I at a US Navy laboratory in Washington, D.C. in 1958 [3] [4].
In 1982, he completed the first version of Bridge Baron, and founded Great Game Products in 1985 [5].
In collaboration with Vaxchess programmer Tony Guilfoyle, Bridge Baron won the Gold medals in 1990/91 at the 2nd and 3rd Computer Olympiad, and the Silver medal at the 4th Computer Olympiad, 1992, the 1990 version commercialized as Micro Bridge Companion [6] [7].
Along with Dana S. Nau and Stephen J.J. Smith, Throop developed sophisticated AI-planning techniques in Bridge Baron [8], when it became the first world champion in 1997.
In 2001, Thomas A. Throop, Senior passed along the role of managing the company to his son, Thomas Throop, Junior [9].
Selected Publications
1960 ...
- Thomas A. Throop (1966). Thoughts on the Development of Computer Learning Programs. Defense Technical Information Center
- Thomas A. Throop (1967). Computer Intelligence to Enhance War Gaming. Defense Technical Information Center
- Albert D. Tholen, Thomas A. Throop (1968). Time-sharing Systems for War-gaming Applications. Defense Technical Information Center
1980 ...
- Tom Throop (1980). New Chess Products. Personal Computing, Vol. 4, No. 9, pp. 75
- Thomas A. Throop (1983). Computer Bridge. Hayden Book
1990 ...
- Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1992). A hierarchical approach to strategic planning with non-cooperating agents under conditions of uncertainty. Proceedings of the First International Conference on AI Planning Systems
- Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1996). A Planning Approach to Declarer Play in Contract Bridge. Computational Intelligence, Vol. 12
- Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1996). Total-Order Multi-Agent Task-Network Planning for Contract Bridge. AAAI 1996
- Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1998). Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge. AAAI 1998
- Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1998). Computer Bridge: A Big Win for AI Planning. AI Magazine, Vol. 19, No. 2, pdf
External Links
References
- ↑ Image from Stephen J.J. Smith, Dana S. Nau, Thomas A. Throop (1998). Computer Bridge: A Big Win for AI Planning. AI Magazine, Vol. 19, No. 2, pdf
- ↑ Great Game Products
- ↑ Bridge: Jack - World Computer Bridge Championship Contestants: Bridge Baron
- ↑ Participating Computer Bridge Software for the World Computer Bridge Championship and the History of these Software Programs - Summary of Participants at Computer Olympiads See: Computer Olympiad (pdf)
- ↑ Tom Throop's Bridge Baron - GB64.COM
- ↑ Micro Bridge Companion - Programs by Tom Throop and Tony Guilfoyle from Amazon.com
- ↑ Ian Frank (1998). Search and Planning Under Incomplete Information: A Study Using Bridge Card Play. Springer, 1996 Ph.D. thesis, University of Edinburgh
- ↑ Bridge Baron - The 1997 world champion of computer bridge uses AI planning techniques to plan its declarer play
- ↑ Participating Computer Bridge Software for the World Computer Bridge Championship and the History of these Software Programs - Summary of Participants at Computer Olympiads See: Computer Olympiad (pdf)
- ↑ dblp: Thomas A. Throop
- ↑ ICGA Reference Database