Stoofvlees
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Stoofvlees,
an experimental chess engine by Gian-Carlo Pascutto. The evaluation function consists of a set of feature recognizers coupled to a neural network, which was trained with an oracle [2], that is the evaluation was entirely automatically learned from "watching" Grandmaster games [3]. The results were incorporated into Deep Sjeng [4]. Stoofvlees played the ICT 2007 operated by Elke van Vlierberghe, along with its relative Deep Sjeng.
Stoofvlees II
In 2019, an updated version dubbed Stoofvlees II was announced to play chess at CEGT, with neural networks instantiated on Nvidia GPUs [5].
Fight of the ANNs
ICT 2007, round 3, Hermann - Stoofvlees [6]
[Event "ICT 2007"] [Site "Leiden, NED"] [Date "2007.05.18"] [Round "03"] [White "Hermann"] [Black "Stoofvlees"] [Result "0-1"] 1.c4 e5 2.Nf3 d6 3.e4 Nf6 4.Nc3 c5 5.Be2 Be7 6.Qb3 Nc6 7.d3 O-O 8.O-O Rb8 9.Bd2 Bg4 10.h3 Bxf3 11.Bxf3 Nd4 12.Qd1 Qd7 13.a4 a6 14.a5 b6 15.axb6 Rxb6 16.Na4 Rb3 17.Be2 Rfb8 18.f4 exf4 19.Rxf4 Ne8 20.Bc3 Bg5 21.Rf1 Be3+ 22.Kh2 Qe7 23.g3 Nc7 24.Bf3 g6 25.Bg2 Nce6 26.h4 Nf4 27.Bf3 R8b4 28.Ra3 Rxa3 29.bxa3 Rb8 30.Bg4 h5 31.Bxd4 Bxd4 32.Rxf4 Be5 33.Bh3 Bxf4 34.gxf4 Qxh4 35.Qd2 Rb3 36.Nc3 Qf6 37.Nd1 Rxa3 38.Bg2 a5 39.Bf3 a4 40.Be2 Rb3 41.Kg1 a3 42.e5 dxe5 43.Qa2 Qb6 44.fxe5 Qb4 45.e6 Qe1+ 46.Bf1 Qxd1 47.e7 Qg4+ 48.Kh2 Qf4+ 49.Kg2 Rb2+ 50.Qxb2 axb2 51.e8=Q+ Kg7 52.Qb5 Qd2+ 53.Kg1 Qg5+ 54.Kf2 Qc1 55.d4 Qf4+ 56.Kg2 Qe4+ 57.Kg1 Qxd4+ 58.Kh2 Qf2+ 59.Bg2 Qh4+ 60.Bh3 Qf4+ 61.Kg1 Qc1+ 62.Kf2 Qc2+ 63.Ke3 b1=Q 0-1
See also
Forum Posts
- Sjeng 2.7 released by Jens, CCC, September 03, 2007
- Re: Gaviota TBs, compression schemes by Gian-Carlo Pascutto, CCC, December 30, 2009
- Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 07, 2010
- Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 08, 2010
- the digital rebirth of Deep Sjeng by Werner Schüle, CCC, May 01, 2019
External Links
References
- ↑ Stoofvlees from Wikipedia.nl (Dutch)
- ↑ Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 07, 2010
- ↑ Sjeng 2.7 released by Jens, CCC, September 03, 2007
- ↑ Re: Chess program with Artificial Neural Networks (ANN)? by Gian-Carlo Pascutto, CCC, January 08, 2010
- ↑ the digital rebirth of Deep Sjeng by Werner Schüle, CCC, May 01, 2019
- ↑ Downloads | CSVN International Computerchess Tournament | Games, CSVN site