Difference between revisions of "Jun Nagashima"
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==2000 ...== | ==2000 ...== | ||
* [[Jun Nagashima]] ('''2002'''). ''Realization-Probability Search: Its application to Shogi and LOA''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]] | * [[Jun Nagashima]] ('''2002'''). ''Realization-Probability Search: Its application to Shogi and LOA''. [[7th Computer Olympiad#Workshop|7th Computer Olympiad Workshop]] | ||
+ | * [[Masahumi Taketoshi]], [[Tsuyoshi Hashimoto]], [[Yoichiro Kajihara]], [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''[http://jglobal.jst.go.jp/en/public/200902131683288984 Realization-Probability Search in Computer Shogi]''. [[Conferences#GPW7|7th Game Programming Workshop]] (Japanese) | ||
* [[Makoto Sakuta]], [[Tsuyoshi Hashimoto]], [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''Endgame-search techniques developed in shogi: application to Lines of Action''. JCIS 2002 | * [[Makoto Sakuta]], [[Tsuyoshi Hashimoto]], [[Jun Nagashima]], [[Hiroyuki Iida]] ('''2002'''). ''Endgame-search techniques developed in shogi: application to Lines of Action''. JCIS 2002 | ||
* [[Jun Nagashima]], [[Masahumi Taketoshi]], [[Yoichiro Kajihara]], [[Tsuyoshi Hashimoto]], [[Hiroyuki Iida]] ('''2002'''). ''[http://ci.nii.ac.jp/naid/110006381103 An Efficient Use of Piece-Square Tables in Computer Shogi]''. | * [[Jun Nagashima]], [[Masahumi Taketoshi]], [[Yoichiro Kajihara]], [[Tsuyoshi Hashimoto]], [[Hiroyuki Iida]] ('''2002'''). ''[http://ci.nii.ac.jp/naid/110006381103 An Efficient Use of Piece-Square Tables in Computer Shogi]''. |
Revision as of 16:59, 9 August 2018
Jun Nagashima,
a Japanese computer scientist at Japan Advanced Institute of Science and Technology (JAIST) and before at Shizuoka University, Hamamatsu, with research interests in Endgame Search, Game-refinement theory, Mah Jong, killer-tree heuristic and lambda-search method. He is member of Hiroyuki Iida's games laboratory, where he wrote the Lines of Action program (T-T), which participated at the 7th and 8th Computer Olympiad. The program uses realization-probability search [2].
Jun Nagashima received his Ph.D. Towards master-level play of Shogi from JAIST [3], which covers the broad range of aspects in developing a strong Shogi program, specially referring Tacos, the four times Gold medal winner at Computer Olympiads, where Jun Nagashima is also member of the team headed by Tsuyoshi Hashimoto.
Selected Publications
2000 ...
- Jun Nagashima (2002). Realization-Probability Search: Its application to Shogi and LOA. 7th Computer Olympiad Workshop
- Masahumi Taketoshi, Tsuyoshi Hashimoto, Yoichiro Kajihara, Jun Nagashima, Hiroyuki Iida (2002). Realization-Probability Search in Computer Shogi. 7th Game Programming Workshop (Japanese)
- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida (2002). Endgame-search techniques developed in shogi: application to Lines of Action. JCIS 2002
- Jun Nagashima, Masahumi Taketoshi, Yoichiro Kajihara, Tsuyoshi Hashimoto, Hiroyuki Iida (2002). An Efficient Use of Piece-Square Tables in Computer Shogi.
- Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos Uiterwijk, Hiroyuki Iida (2002). Application of the killer-tree heuristic and the lambda-search method to lines of action. Information Sciences, Vol. 154, Nos. 3-4,
- Tsuyoshi Hashimoto, Jun Nagashima, Makoto Sakuta, Jos Uiterwijk, Hiroyuki Iida (2003). Automatic realization-probability search. Internal report, Dept. of Computer Sciences, Shizuoka University, Hamamatsu
- Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto (2004). An Application of Game-Refinement Theory to Mah Jong. ICEC'2004
2005 ...
- Jun Nagashima (2007). Towards master-level play of Shogi. Ph.D. thesis, Supervisor Hiroyuki Iida, JAIST, pdf
External Links
References
- ↑ Research Center for Computers and Games - Members
- ↑ ICGA: Lines of Action by Mark Winands
- ↑ Jun Nagashima (2007). Towards master-level play of Shogi. Ph.D. thesis, Supervisor Hiroyuki Iida, JAIST, pdf
- ↑ ICGA Reference Database (pdf)
- ↑ dblp: Jun Nagashima