Difference between revisions of "Matthias Lüscher"
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[[FILE:Matthias Luescher.jpg|noborder|right|thumb|link=https://www.linkedin.com/in/matthias-luescher-2080191a/|200px|Matthias Lüscher <ref>[https://www.linkedin.com/in/matthias-luescher-2080191a Matthias Luescher | LinkedIn]</ref>]] | [[FILE:Matthias Luescher.jpg|noborder|right|thumb|link=https://www.linkedin.com/in/matthias-luescher-2080191a/|200px|Matthias Lüscher <ref>[https://www.linkedin.com/in/matthias-luescher-2080191a Matthias Luescher | LinkedIn]</ref>]] | ||
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'''Matthias Lüscher''',<br/> | '''Matthias Lüscher''',<br/> | ||
− | a Swiss computer scientist and senior technology engineer. He holds a diplom degree in computerized sciences <ref>[https://www.ethz.ch/de/studium/bachelor/studienangebot/naturwissenschaften-und-mathematik/rechnergestuetzte-wissenschaften/was-ist.html Was sind Rechnergestützte Wissenschaften? | ETH Zürich]</ref> from [[ETH Zurich]], and is author of the chess engine [[Chessterfield]]. Inspired by [[Michael Buro|Michael Buro's]] [[CG 1998]] paper ''From Simple Features to Sophisticated Evaluation Functions'' <ref>[[Michael Buro]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_8 From Simple Features to Sophisticated Evaluation Functions]''. [[CG 1998]], [https://skatgame.net/mburo/ps/glem.pdf pdf]</ref>, covering not only [[Automated Tuning|automated parameter tuning]] but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's [[Michael Buro#GLEM|General Linear Evaluation Model]] (GLEM) inside the experimental chess program ''ChessterfieldCL'', using a three-layer [[Neural Networks|neural network]] as [[Evaluation|evaluation function]], as documented in his technical report under supervision of [[Thomas Lincke]] and [[Christoph Wirth]] <ref>[[Matthias Lüscher]] ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], [http://www.datacomm.ch/m.luescher/evaluation_function_en | + | a Swiss computer scientist and senior technology engineer. He holds a diplom degree in computerized sciences <ref>[https://www.ethz.ch/de/studium/bachelor/studienangebot/naturwissenschaften-und-mathematik/rechnergestuetzte-wissenschaften/was-ist.html Was sind Rechnergestützte Wissenschaften? | ETH Zürich]</ref> from [[ETH Zurich]], and is author of the chess engine [[Chessterfield]]. Inspired by [[Michael Buro|Michael Buro's]] [[CG 1998]] paper ''From Simple Features to Sophisticated Evaluation Functions'' <ref>[[Michael Buro]] ('''1998'''). ''[http://link.springer.com/chapter/10.1007/3-540-48957-6_8 From Simple Features to Sophisticated Evaluation Functions]''. [[CG 1998]], [https://skatgame.net/mburo/ps/glem.pdf pdf]</ref>, covering not only [[Automated Tuning|automated parameter tuning]] but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's [[Michael Buro#GLEM|General Linear Evaluation Model]] (GLEM) inside the experimental chess program ''ChessterfieldCL'', using a three-layer [[Neural Networks|neural network]] as [[Evaluation|evaluation function]], as documented in his technical report under supervision of [[Thomas Lincke]] and [[Christoph Wirth]] <ref>[[Matthias Lüscher]] ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], [http://www.datacomm.ch/m.luescher/evaluation_function_en.pdf pdf]</ref>. |
=Publications= | =Publications= | ||
− | * [[Matthias Lüscher]] ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], | + | * [[Matthias Lüscher]] ('''2000'''). ''Automatic Generation of an Evaluation Function for Chess Endgames''. [[ETH Zurich]] Supervisors: [[Thomas Lincke]] and [[Christoph Wirth]], [http://www.datacomm.ch/m.luescher/evaluation_function_en.pdf pdf] |
=Forum Posts= | =Forum Posts= | ||
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=References= | =References= | ||
<references /> | <references /> | ||
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'''[[People|Up one Level]]''' | '''[[People|Up one Level]]''' | ||
+ | [[Category:Chess Programmer|Lüscher]] |
Latest revision as of 12:27, 14 June 2021
Home * People * Matthias Lüscher
Matthias Lüscher,
a Swiss computer scientist and senior technology engineer. He holds a diplom degree in computerized sciences [2] from ETH Zurich, and is author of the chess engine Chessterfield. Inspired by Michael Buro's CG 1998 paper From Simple Features to Sophisticated Evaluation Functions [3], covering not only automated parameter tuning but a procedure for exploring the feature space able to discover new features in a computational feasible way, Matthias Lüscher implemented Buro's General Linear Evaluation Model (GLEM) inside the experimental chess program ChessterfieldCL, using a three-layer neural network as evaluation function, as documented in his technical report under supervision of Thomas Lincke and Christoph Wirth [4].
Publications
- Matthias Lüscher (2000). Automatic Generation of an Evaluation Function for Chess Endgames. ETH Zurich Supervisors: Thomas Lincke and Christoph Wirth, pdf
Forum Posts
- Combining Neural Networks and Alpha-Beta by Matthias Lüscher, rgcc, April 01, 2000
- Learning utility for Chessterfield available by Matthias Lüscher, rgcc, May 29, 2001
- Chessterfield Source Code Available by Matthias Lüscher, CCC, January 10, 2001
External Links
References
- ↑ Matthias Luescher | LinkedIn
- ↑ Was sind Rechnergestützte Wissenschaften? | ETH Zürich
- ↑ Michael Buro (1998). From Simple Features to Sophisticated Evaluation Functions. CG 1998, pdf
- ↑ Matthias Lüscher (2000). Automatic Generation of an Evaluation Function for Chess Endgames. ETH Zurich Supervisors: Thomas Lincke and Christoph Wirth, pdf