Difference between revisions of "Cameron Browne"
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'''[[Main Page|Home]] * [[People]] * Cameron Browne''' | '''[[Main Page|Home]] * [[People]] * Cameron Browne''' | ||
− | [[FILE:cameronbrowne_graphic-cv-2c.jpg|border|right|thumb| | + | [[FILE:cameronbrowne_graphic-cv-2c.jpg|border|right|thumb|http://cambolbro.com/cv/index.html|Cameron Browne <ref>[http://cambolbro.com/cv/index.html CV for Cameron Browne]</ref> ]] |
'''Cameron Bolitho Browne''',<br/> | '''Cameron Bolitho Browne''',<br/> | ||
− | an Australian [[ | + | an Australian [[:Category:Psychologist|psychologist]], computer scientist, games researcher and inventor with a Ph.D. in [[Artificial Intelligence]] and game design from [https://en.wikipedia.org/wiki/University_of_Queensland University of Queensland] <ref>[[Cameron Browne]] ('''2008'''). ''Automatic Generation and Evaluation of Recombination Games''. Ph.D. thesis, [https://en.wikipedia.org/wiki/Queensland_University_of_Technology Queensland University of Technology], advisor [[Mathematician#Maire|Frédéric Maire]], [http://eprints.qut.edu.au/17025/1/Cameron_Browne_Thesis.pdf pdf]</ref>, and associate professor in [[Maastricht University#GamesAI|Maastricht University's Games and AI group]]. His research interest includes [[Monte-Carlo Tree Search]] (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the [[Hex]]-program [https://www.game-ai-forum.org/icga-tournaments/program.php?id=136 Hex Kriger], which competed at the [[11th Computer Olympiad#Hex|11th Computer Olympiad, Turin 2006]]. |
=Selected Publications= | =Selected Publications= | ||
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* [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf] | * [[Cameron Browne]], [[Frédéric Maire]] ('''2010'''). ''Evolutionary Game Design''. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [http://www.cameronius.com/cv/publications/ciaig-browne-maire-19.pdf pdf] | ||
* [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]] | * [[Cameron Browne]] ('''2011'''). ''The Dangers of Random Playouts''. [[ICGA Journal#34_1|ICGA Journal, Vol 34. No. 1]] | ||
− | * [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[ | + | * [[Cameron Browne]], [[Edward Powley]], [[Daniel Whitehouse]], [[Simon Lucas]], [[Peter Cowling]], [[Philipp Rohlfshagen]], [[Stephen Tavener]], [[Diego Perez]], [[Spyridon Samothrakis]], [[Simon Colton]] ('''2012'''). ''[https://ieeexplore.ieee.org/document/6145622 A Survey of Monte Carlo Tree Search Methods]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 4, No. 1, [http://ccg.doc.gold.ac.uk/ccg_old/papers/browne_tciaig12_1.pdf pdf] |
− | * [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http:// | + | * [[Cameron Browne]] ('''2012'''). ''Yavalath: Sample chapter from Evolutionary Game Design''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] <ref>[http://cambolbro.com/games/yavalath/ Cameron's Yavalath Page]</ref> |
* [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] | * [[Cameron Browne]] ('''2012'''). ''Go without Ko on Hexagonal Grids''. [[ICGA Journal#35_1|ICGA Journal, Vol. 35, No. 1]] | ||
* [[Cameron Browne]] ('''2012'''). ''LUDI wins 9th Annual “Humies” Award''. [[ICGA Journal#35_4|ICGA Journal, Vol. 35, No. 4]] <ref>[http://www.sigevo.org/gecco-2012/competitions.html GECCO 2012]</ref> | * [[Cameron Browne]] ('''2012'''). ''LUDI wins 9th Annual “Humies” Award''. [[ICGA Journal#35_4|ICGA Journal, Vol. 35, No. 4]] <ref>[http://www.sigevo.org/gecco-2012/competitions.html GECCO 2012]</ref> | ||
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* [[Cameron Browne]], [[Todd W. Neller]], [[Jr-Chang Chen]] ('''2018'''). ''Computers and Games 2018''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | * [[Cameron Browne]], [[Todd W. Neller]], [[Jr-Chang Chen]] ('''2018'''). ''Computers and Games 2018''. [[ICGA Journal#40_3|ICGA Journal, Vol. 40, No. 3]] | ||
* [[Cameron Browne]] ('''2018'''). ''Computer-assisted puzzle design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | * [[Cameron Browne]] ('''2018'''). ''Computer-assisted puzzle design''. [[CG 2018]], [[ICGA Journal#40_4|ICGA Journal, Vol. 40, No. 4]] | ||
+ | * [[Dennis Soemers]], [[Walter Crist]], [[Cameron Browne]] ('''2019'''). ''[https://content.iospress.com/articles/icga-journal/icg190118 Report on the Digital Ludeme Project]''. [[ICGA Journal#41_3|ICGA Journal, Vol. 41, No. 3]] <ref>[http://ludeme.eu/ Digital Ludeme Project]</ref> | ||
+ | * [[Eric Piette]], [[Dennis Soemers]], [[Matthew Stephenson]], [[Chiara Sironi]], [[Mark Winands]], [[Cameron Browne]] ('''2019'''). ''Ludii - The Ludemic General Game System''. [https://arxiv.org/abs/1905.05013 arXiv:1905.05013] | ||
+ | * [[Cameron Browne]], [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]] ('''2019'''). ''A Practical Introduction to the Ludii General Game System''. [[Advances in Computer Games 16]] | ||
+ | ==2020 ...== | ||
+ | * [[Matthew Stephenson]], [[Eric Piette]], [[Dennis Soemers]], [[Cameron Browne]] ('''2021'''). ''Automatic Generation of Board Game Manuals''. [[Advances in Computer Games 17]] | ||
+ | * [[Dennis Soemers]], [[Eric Piette]], [[Matthew Stephenson]], [[Cameron Browne]] ('''2021'''). ''Optimised Playout Implementations for the Ludii General Game System''. [[Advances in Computer Games 17]] | ||
+ | * [[Cameron Browne]], [[Eric Piette]], [[Matthew Stephenson]], [[Dennis Soemers]] ('''2021'''). ''General Board Geometry''. [[Advances in Computer Games 17]] | ||
+ | * [[Dennis Soemers]], [[Vegard Mella]], [[Cameron Browne]], [[Olivier Teytaud]] ('''2021'''). ''Deep learning for general game playing with Ludii and Polygames''. [[ICGA Journal#43_3|ICGA Journal, Vol. 43, No. 3]] | ||
=External Links= | =External Links= | ||
* [https://www.game-ai-forum.org/icga-tournaments/person.php?id=293 Cameron Browne's ICGA Tournaments] | * [https://www.game-ai-forum.org/icga-tournaments/person.php?id=293 Cameron Browne's ICGA Tournaments] | ||
− | * [ | + | * [https://genealogy.math.ndsu.nodak.edu/id.php?id=168791 The Mathematics Genealogy Project - Cameron Browne] |
− | * [ | + | * [http://cambolbro.com/ Cameron's Home Page] |
− | * [ | + | * [http://cambolbro.com/games/ Cameron's Games Page] |
=References= | =References= | ||
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'''[[People|Up one level]]''' | '''[[People|Up one level]]''' | ||
+ | [[Category:Psychologist|Browne]] | ||
[[Category:Researcher|Browne]] | [[Category:Researcher|Browne]] | ||
[[Category:Hex Programmer|Browne]] | [[Category:Hex Programmer|Browne]] |
Latest revision as of 11:51, 14 March 2022
Home * People * Cameron Browne
Cameron Bolitho Browne,
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland [2], and associate professor in Maastricht University's Games and AI group. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.
Contents
Selected Publications
2000 ...
2005 ...
- Cameron Browne (2005). Connection Games: Variations on a Theme. A K Peters
- Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf [4]
2010 ...
- Cameron Browne, Frédéric Maire (2010). Evolutionary Game Design. EEE Computational Intelligence & AI in Games, 2:1, 1-16. pdf
- Cameron Browne (2011). The Dangers of Random Playouts. ICGA Journal, Vol 34. No. 1
- Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton (2012). A Survey of Monte Carlo Tree Search Methods. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 1, pdf
- Cameron Browne (2012). Yavalath: Sample chapter from Evolutionary Game Design. ICGA Journal, Vol. 35, No. 1 [5]
- Cameron Browne (2012). Go without Ko on Hexagonal Grids. ICGA Journal, Vol. 35, No. 1
- Cameron Browne (2012). LUDI wins 9th Annual “Humies” Award. ICGA Journal, Vol. 35, No. 4 [6]
- Cameron Browne, Stephen Tavener (2013). Life in the Fast Lane. AI Factory » Conway's Game of Life within a Bitboard
- Cameron Browne (2014). Bitboard Methods for Games. ICGA Journal, Vol. 37, No. 2
- Cameron Browne (2014). What Can Game AI Teach Us? ICGA Journal, Vol. 37, No. 3
2015 ...
- Cameron Browne (2015). Boundary Matching for Realtime Sprouts. Advances in Computer Games 14
- Cameron Browne (ed.) (2015). Game & Puzzle Design, Vol. 1, No. 1. Welcome
- Cameron Browne (2015). Uniqueness in Logic Puzzles.
- Cameron Browne (2015). Embed the Rules. pdf
- Cameron Browne (2016). A Class Grammar for General Games. CG 2016
- Cameron Browne (2017). Analysis of Fred Horn’s Gloop Puzzle. Advances in Computer Games 15, QUT ePrints
- Cameron Browne (2017). Solving Fred Horn’s “Gloop” puzzle. ICGA Journal, Vol. 39, Nos. 3-4
- Cameron Browne, Todd W. Neller, Jr-Chang Chen (2018). Computers and Games 2018. ICGA Journal, Vol. 40, No. 3
- Cameron Browne (2018). Computer-assisted puzzle design. CG 2018, ICGA Journal, Vol. 40, No. 4
- Dennis Soemers, Walter Crist, Cameron Browne (2019). Report on the Digital Ludeme Project. ICGA Journal, Vol. 41, No. 3 [7]
- Eric Piette, Dennis Soemers, Matthew Stephenson, Chiara Sironi, Mark Winands, Cameron Browne (2019). Ludii - The Ludemic General Game System. arXiv:1905.05013
- Cameron Browne, Matthew Stephenson, Eric Piette, Dennis Soemers (2019). A Practical Introduction to the Ludii General Game System. Advances in Computer Games 16
2020 ...
- Matthew Stephenson, Eric Piette, Dennis Soemers, Cameron Browne (2021). Automatic Generation of Board Game Manuals. Advances in Computer Games 17
- Dennis Soemers, Eric Piette, Matthew Stephenson, Cameron Browne (2021). Optimised Playout Implementations for the Ludii General Game System. Advances in Computer Games 17
- Cameron Browne, Eric Piette, Matthew Stephenson, Dennis Soemers (2021). General Board Geometry. Advances in Computer Games 17
- Dennis Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud (2021). Deep learning for general game playing with Ludii and Polygames. ICGA Journal, Vol. 43, No. 3
External Links
- Cameron Browne's ICGA Tournaments
- The Mathematics Genealogy Project - Cameron Browne
- Cameron's Home Page
- Cameron's Games Page
References
- ↑ CV for Cameron Browne
- ↑ Cameron Browne (2008). Automatic Generation and Evaluation of Recombination Games. Ph.D. thesis, Queensland University of Technology, advisor Frédéric Maire, pdf
- ↑ CV for Cameron Browne
- ↑ Ingo Althöfer (2010). Automatic Generation and Evaluation of Recombination Games. Doctoral Dissertation by Cameron Browne, Review, ICGA Journal, Vol. 33, No. 4
- ↑ Cameron's Yavalath Page
- ↑ GECCO 2012
- ↑ Digital Ludeme Project