Difference between revisions of "Daisaku Yokoyama"
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=Selected Publications= | =Selected Publications= | ||
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* [[Yoshimasa Tsuruoka]], [[Daisaku Yokoyama]], [[Takashi Chikayama]] ('''2002'''). ''[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.9258 Game-Tree Search Algorithm based on Realization Probability]''. [[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]] <ref>[[David Levy]] ('''2002'''). ''[http://ilk.uvt.nl/icga/journal/contents/content25-3.htm#SOME%20COMMENTS%20ON%20REALIZATION%20PROBABILITIES SOME COMMENTS ON REALIZATION PROBABILITIES AND THE SEX ALGORITHM]''.[[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]]</ref> | * [[Yoshimasa Tsuruoka]], [[Daisaku Yokoyama]], [[Takashi Chikayama]] ('''2002'''). ''[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.2.9258 Game-Tree Search Algorithm based on Realization Probability]''. [[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]] <ref>[[David Levy]] ('''2002'''). ''[http://ilk.uvt.nl/icga/journal/contents/content25-3.htm#SOME%20COMMENTS%20ON%20REALIZATION%20PROBABILITIES SOME COMMENTS ON REALIZATION PROBABILITIES AND THE SEX ALGORITHM]''.[[ICGA Journal#25_3|ICGA Journal, Vol. 25, No. 3]]</ref> | ||
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Latest revision as of 17:40, 16 November 2020
Home * People * Daisaku Yokoyama
Daisaku Yokoyama,
a Japanese computer scientist, Shogi programmer, and research associate at University of Tokyo with interests in parallel computing, programming languages, robot programming, game-tree search, and computer-shogi [1]. Daisaku Yokoyama is co-author of the Shogi engine Gekisashi, Gold medal winner of the 15th Computer Olympiad, Shogi in Kanazawa.
Selected Publications
2000 ...
- Yoshimasa Tsuruoka, Daisaku Yokoyama, Takashi Chikayama (2002). Game-Tree Search Algorithm based on Realization Probability. ICGA Journal, Vol. 25, No. 3 [3]
- Daisaku Yokoyama, Yoshimasa Tsuruoka, Takashi Maruyama, Takashi Chikayama (2002). Implementation of "Gekisashi". A Computer Shogi Player. Joho Shori Gakkai Natsu no Puroguramingu, Shinpojiumu Hokokushu, Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2006). Automatic Construction of Static Evaluation Functions for Computer Game Players. ALT ’06 [4]
- Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama (2007). Automatic Generation of Evaluation Features for Computer Game Players. pdf
2010 ...
- Akira Ura, Daisaku Yokoyama, Takashi Chikayama (2013). Two-level Task Scheduling for Parallel Game Tree Search Based on Necessity. Journal of Information Processing, Vol. 21, No. 1
- Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito (2013). A System-Design Outline of the Distributed-Shogi-System Akara 2010. SNPD 2013