Difference between revisions of "Bing-Tsung Chiang"
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Latest revision as of 16:22, 5 September 2018
Home * People * Bing-Tsung Chiang
Bing-Tsung Chiang,
a Taiwanese computer scientist affiliated with the Department of Computer Science at National Chiao Tung University, Hsinchu. His research interests includes search algorithms for computer games, in particular parallel Monte Carlo Tree Search and Job-level algorithms, for instance to construct opening books for Connect6 [1].
Selected Publications
- Ting-Fu Liao, I-Chen Wu, Guan-Wun Chen, Chung-Chin Shih, Po-Ya Kang, Bing-Tsung Chiang, Ting-Chu Ho, Ti-Rong Wu (2014). A Study of Software Framework for Parallel Monte Carlo Tree Search. GPW-2014
- Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee (2014). Job-Level Algorithms for Connect6 Opening Position Analysis. ECAI CGW 2014
- Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee (2015). Job-Level Algorithms for Connect6 Opening Book Construction. ICGA Journal, Vol. 38, No. 3
External Links
References
- ↑ Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee (2015). Job-Level Algorithms for Connect6 Opening Book Construction. ICGA Journal, Vol. 38, No. 3
- ↑ Publications - lab-aigames