Difference between revisions of "Srdja Matovic"
GerdIsenberg (talk | contribs) |
GerdIsenberg (talk | contribs) |
||
Line 5: | Line 5: | ||
'''Srdja Matovic''',<br/> | '''Srdja Matovic''',<br/> | ||
a German computer scientist, software developer, and former member of the Internet Technologies Group at the [https://en.wikipedia.org/wiki/Hamburg_University_of_Applied_Sciences Hamburg University of Applied Sciences] <ref>[http://inet.cpt.haw-hamburg.de/members/alumni-1/srdja-matovic Srdja Matovic — Internet Technologies Research Group - INET]</ref>. | a German computer scientist, software developer, and former member of the Internet Technologies Group at the [https://en.wikipedia.org/wiki/Hamburg_University_of_Applied_Sciences Hamburg University of Applied Sciences] <ref>[http://inet.cpt.haw-hamburg.de/members/alumni-1/srdja-matovic Srdja Matovic — Internet Technologies Research Group - INET]</ref>. | ||
− | As computer chess programmer, Srdja is author of the '''Zeta''' family of chess engines, which are [[Zeta Dva]], a conventional engine written in plain [[C]], [[Zeta]], written in [[OpenCL]], a language suited for [[GPU|GPUs]], and the [[6502]] [https://en.wikipedia.org/wiki/Retro_style retro program] [[ | + | As computer chess programmer, Srdja is author of the '''Zeta''' family of chess engines, which are [[Zeta Dva]], a conventional engine written in plain [[C]], [[Zeta]], written in [[OpenCL]], a language suited for [[GPU|GPUs]], and the [[6502]] [https://en.wikipedia.org/wiki/Retro_style retro program] [[Zeta Vintage]] <ref>[https://en.wikipedia.org/wiki/Vintage_%28disambiguation%29 Vintage (disambiguation) from Wikipedia]</ref>.. |
=Forum Posts= | =Forum Posts= |
Revision as of 21:34, 9 February 2019
Srdja Matovic,
a German computer scientist, software developer, and former member of the Internet Technologies Group at the Hamburg University of Applied Sciences [2].
As computer chess programmer, Srdja is author of the Zeta family of chess engines, which are Zeta Dva, a conventional engine written in plain C, Zeta, written in OpenCL, a language suited for GPUs, and the 6502 retro program Zeta Vintage [3]..
Forum Posts
2010 ...
- Possible Board Presentation and Move Generation for GPUs? by Srdja Matovic, CCC, March 19, 2011
- max amount of moves from a position? by Srdja Matovic, CCC, June 10, 2011 » Chess Maxima
- Zeta plays chess on a gpu by Srdja Matovic, CCC, June 23, 2011
- LIFO stack based parallel processing? by Srdja Matovic, CCC, September 22, 2011
- Vintage Chess Programming by Srdja Matovic, CCC, October 08, 2011 » 6502
2012
- Possible Search Algorithms for GPUs? by Srdja Matovic, CCC, January 07, 2012 [4] [5]
- Help with Best-First Select-Formula by Srdja Matovic, CCC, June 23, 2012
- Nvidias K20 with Recursion by Srdja Matovic, CCC, December 04, 2012 [6]
- Nikolachess ... pro gpu solution? by Srdja Matovic, CCC, December 15, 2012
- Qsearch Delta Pruning Rate? by Srdja Matovic, CCC, December 24, 2012 » Delta Pruning
2013
- Kogge Stone, Vector Based by Srdja Matovic, CCC, January 22, 2013 » Kogge-Stone Algorithm [7] [8]
- ZetaDva 022 - bugfixed version released by Srdja Matovic, CCC, July 06, 2013 » Zeta Dva
2015 ...
- GPU chess update, local memory... by Srdja Matovic, CCC, June 06, 2016
- To TPU or not to TPU... by Srdja Matovic, CCC, December 16, 2017 » Deep Learning [9]
- Draw scores in TT by Srdja Matovic, CCC, April 14, 2018 » Draw, Draw Score, Transposition Table
- LC0 - how to catch up? by Srdja Matovic, CCC, April 16, 2018 » Leela Chess Zero
- GPU ANN, how to deal with host-device latencies? by Srdja Matovic, CCC, May 06, 2018 » GPU, Neural Networks
- WIP, Eta - GPGPU ANN based engine, RFC by Srdja Matovic, CCC, February 06, 2019
External Links
References
- ↑ Portrait Photo Srdja Matovic — Internet Technologies Research Group - INET
- ↑ Srdja Matovic — Internet Technologies Research Group - INET
- ↑ Vintage (disambiguation) from Wikipedia
- ↑ Yaron Shoham, Sivan Toledo (2002). Parallel Randomized Best-First Minimax Search. Artificial Intelligence, Vol. 137, Nos. 1-2
- ↑ Alberto Maria Segre, Sean Forman, Giovanni Resta, Andrew Wildenberg (2002). Nagging: A Scalable Fault-Tolerant Paradigm for Distributed Search. Artificial Intelligence, Vol. 140, Nos. 1-2
- ↑ Tesla K20 GPU Compute Processor Specifications Released | techPowerUp
- ↑ Parallel Thread Execution from Wikipedia
- ↑ NVIDIA Compute PTX: Parallel Thread Execution, ISA Version 1.4, March 31, 2009, pdf
- ↑ Tensor processing unit from Wikipedia