Difference between revisions of "Wojciech Jaśkowski"

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* [[Marcin Szubert]], [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2015'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-16549-3_32 The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents]''. [https://dblp.uni-trier.de/db/conf/evoW/evoappl2015.html EvoApplications 2015]
 
* [[Marcin Szubert]], [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2015'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-16549-3_32 The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents]''. [https://dblp.uni-trier.de/db/conf/evoW/evoappl2015.html EvoApplications 2015]
 
* [[Wojciech Jaśkowski]] ('''2016'''). ''Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shaping''. [https://arxiv.org/abs/1604.05085  arXiv:1604.05085]
 
* [[Wojciech Jaśkowski]] ('''2016'''). ''Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shaping''. [https://arxiv.org/abs/1604.05085  arXiv:1604.05085]
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* [[Wojciech Jaśkowski]], [[Marcin Szubert]] ('''2016'''). ''[https://ieeexplore.ieee.org/document/7180338 Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intelligence and AI in Games]], Vol. 8, No. 4 <ref>[https://en.wikipedia.org/wiki/CMA-ES CMA-ES from Wikipedia]</ref>
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* [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Marcin Szubert]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://content.sciendo.com/view/journals/amcs/26/1/article-p215.xml The performance profile: A multi–criteria performance evaluation method for test–based problems]''. [https://en.wikipedia.org/wiki/International_Journal_of_Applied_Mathematics_and_Computer_Science International Journal of Applied Mathematics and Computer Science], Vol. 26, No. 1
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2017'''). ''Learning to Play Othello with Deep Neural Networks''. [https://arxiv.org/abs/1711.06583 arXiv:1711.06583] <ref>[https://en.wikipedia.org/wiki/Edax_(computing) Edax] by [[Richard Delorme]]</ref>
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2017'''). ''Learning to Play Othello with Deep Neural Networks''. [https://arxiv.org/abs/1711.06583 arXiv:1711.06583] <ref>[https://en.wikipedia.org/wiki/Edax_(computing) Edax] by [[Richard Delorme]]</ref>
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2018'''). ''Learning to Play Othello with Deep Neural Networks''. [[IEEE#TOG|IEEE Transactions on Games]]
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2018'''). ''Learning to Play Othello with Deep Neural Networks''. [[IEEE#TOG|IEEE Transactions on Games]]

Revision as of 16:41, 30 June 2020

Home * People * Wojciech Jaśkowski

Wojciech Jaśkowski [1]

Wojciech Jaśkowski,
a Polish computer scientist and researcher with Jürgen Schmidhuber at NNAISENSE [2], until 2017 assistant professor at the Institute of Computing Science, Poznań University of Technology, where he already defended his Ph.D. thesis in 2011, devoted to a subclass of optimization problems applied to learning game strategies and combinatorial optimizations [3] [4]. His research interests include genetic programming, coevolutionary algorithms, evolutionary computation, reinforcement learning, and pattern recognition, using the game of Othello as testbed.

Selected Publications

[5] [6]

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2010 ...

2015 ...

External Links

References

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