Difference between revisions of "Protocols"
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* [[TLCS-TLCV|TLCS/TLCV]] ([[Web Broadcast]]) | * [[TLCS-TLCV|TLCS/TLCV]] ([[Web Broadcast]]) | ||
* [[UCI|Universal Chess Interface]] (UCI) | * [[UCI|Universal Chess Interface]] (UCI) | ||
+ | * [[USI|Universal Shogi Interface]] (USI) | ||
=See also= | =See also= | ||
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* [https://en.wikipedia.org/wiki/Protocol Protocol from Wikipedia] | * [https://en.wikipedia.org/wiki/Protocol Protocol from Wikipedia] | ||
* [https://en.wikipedia.org/wiki/Communications_protocol Communication protocol from Wikipedia] | * [https://en.wikipedia.org/wiki/Communications_protocol Communication protocol from Wikipedia] | ||
− | * [http://computer-chess.org/doku.php?id=computer_chess:wiki:lists:gui_protocol_support_list GUI Protocol List | + | * [http://computer-chess.org/doku.php?id=computer_chess:wiki:lists:gui_protocol_support_list GUI Protocol List] from [http://computer-chess.org/doku.php?id=home Computer-Chess Wiki] by [[Ron Murawski]] |
+ | * [http://web.archive.org/web/20020925204655fw_/http://www.playwitharena.com/directory/interviews/interviews.htm Arena, Interviews mit Prof. Dr. Robert Hyatt, Tim Mann und Martin Blume] by [[Frank Quisinsky]] for [[ChessBits]], No. 18, May 2002 ([https://en.wikipedia.org/wiki/Wayback_Machine Wayback Machine]) » [[Robert Hyatt]], [[Tim Mann]], [[Martin Blume]] <ref>[https://www.stmintz.com/ccc/index.php?id=245615 3 interviews about engine protocols with T. Mann, R. Hyatt and M. Blume] by [[Frank Quisinsky]], [[CCC]], August 15, 2002</ref> | ||
+ | |||
==Layers and Protocols== | ==Layers and Protocols== | ||
* [https://en.wikipedia.org/wiki/OSI_model OSI model from Wikipedia] | * [https://en.wikipedia.org/wiki/OSI_model OSI model from Wikipedia] |
Latest revision as of 09:29, 3 July 2021
Home * Protocols
A Protocol is a formal description of digital message formats and the rules for exchanging those messages in or between computing systems. A protocol describes the syntax, semantics, and synchronization of communication. The nature of the communication, the actual data exchanged and any state-dependent behaviors are defined by a protocol specification, the rules can be expressed by algorithms and data structures.
Contents
Computer Chess Protocols
The aim of computer chess protocols is to define a standard to let a chess engine communicate with user- or graphical user interfaces (GUI), including a game- or match controller to let engines play automatically on a computer, inside a computer network or over the internet. Chess engines, usually instantiated as child process of the GUI application, use standard streams or pipelines to receive and respond ASCII strings as messages.
- Auto232 (deprecated)
- Chess Engine Communication Protocol as used by the XBoard or WinBoard GUI
- icsdrone
- TLCS/TLCV (Web Broadcast)
- Universal Chess Interface (UCI)
- Universal Shogi Interface (USI)
See also
Publications
- Erik D. Demaine (1998). Protocols for Non-Deterministic Communication over Synchronous Channels. IPPS/SPDP 1998
- Jean-Luc Koning, Marc-Philippe Huget (2000). A Semi-Formal Specification Language Dedicated to Interaction Protocols. EJC 2000
- Chih-Hung Chen, Shun-Shii Lin, Min-Huei Huang (2012). Volunteer Computing System Applied to Computer Games. TCGA 2012 Workshop, pdf
Forum Posts
2000 ...
- Communication between two program versions by Leen Ammeraal, CCC, September 07, 2000
2005 ...
- Extensible Chess Interface (XCI) : updated draft by Michael Yee, CCC, March 14, 2005
- Re: Extensible Chess Interface (XCI) : updated draft by Lance Perkins, CCC, March 14, 2005
- XCI (Extensible Chess Interface) new draft by Michael Yee, CCC, March 18, 2005
2010 ...
- What should I support, UCI or Winboard? by Asim Pereira, CCC, April 22, 2012
- for Chess-variant authors by Harm Geert Muller, CCC, September 17, 2014 » Chess Engine Communication Protocol, WinBoard, XBoard
- XBoard and chess variants by Evert Glebbeek, CCC, October 28, 2014
- UCCI2WB by Harm Geert Muller, CCC, October 27, 2014 » Chinese Chess, UCI
- UCI protocol for chess variants by Evert Glebbeek, CCC, October 28, 2014 » UCI
2015 ...
- Crafty UCI version by Marek Soszynski, July 10, 2015 » Crafty, UCI
- communication protocols/servers for other games by Robert Pope, CCC, September 08, 2017
- Protocol names of chess variants by Harm Geert Muller, CCC, April 15, 2019
- Re: PGN standard, its improvement and standardization by Nguyen Pham, CCC, October 14, 2019 » from Portable Game Notation to Protocols
External Links
- Protocol from Wikipedia
- Communication protocol from Wikipedia
- GUI Protocol List from Computer-Chess Wiki by Ron Murawski
- Arena, Interviews mit Prof. Dr. Robert Hyatt, Tim Mann und Martin Blume by Frank Quisinsky for ChessBits, No. 18, May 2002 (Wayback Machine) » Robert Hyatt, Tim Mann, Martin Blume [1]
Layers and Protocols
- OSI model from Wikipedia
- TCP/IP model from Wikipedia
- Protocol stack from Wikipedia
- Internet Protocol Suite from Wikipedia
- Application Layer from Wikipedia
- Hypertext Transfer Protocol (HTTP) from Wikipedia
- File Transfer Protocol (FTP) from Wikipedia
- Post Office Protocol (POP) from Wikipedia
- Internet Message Access Protocol (IMAP) from Wikipedia
Related Standards
- Message Passing Interface (MPI) from Wikipedia
- Common Object Request Broker Architecture (Corba) from Wikipedia
- JSON from Wikipedia
- SOAP from Wikipedia
- XML from Wikipedia
- XML Protocol from Wikipedia
Misc
- Datagram from Wikipedia
- Alpha Protocol the Role-playing video game
- Simon Phillips & Protocol, with Ndugu Chancler and Billy Ward - Biplane to Bermuda, MD Drumfestival 2008, YouTube Video
- featuring Andy Timmons, Everette Harp, Steve Weingart, Del Atkins
- ↑ 3 interviews about engine protocols with T. Mann, R. Hyatt and M. Blume by Frank Quisinsky, CCC, August 15, 2002