Difference between revisions of "Pieter Spronck"

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* [[Jaap van den Herik]], [[Jeroen Donkers]], [[Pieter Spronck]] ('''2005'''). ''Opponent Modelling and Commercial Games''. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. [http://www.fdg.unimaas.nl/educ/donkers/pubs/..%5Cpdf%5Cherikcig2005.pdf pdf].
 
* [[Jaap van den Herik]], [[Jeroen Donkers]], [[Pieter Spronck]] ('''2005'''). ''Opponent Modelling and Commercial Games''. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. [http://www.fdg.unimaas.nl/educ/donkers/pubs/..%5Cpdf%5Cherikcig2005.pdf pdf].
 
* [[Pieter Spronck]] ('''2005'''). ''Adaptive Game AI''. Ph.D. thesis, [[Maastricht University]], [http://ticc.uvt.nl/%7Epspronck/pubs/ThesisSpronck.pdf pdf]
 
* [[Pieter Spronck]] ('''2005'''). ''Adaptive Game AI''. Ph.D. thesis, [[Maastricht University]], [http://ticc.uvt.nl/%7Epspronck/pubs/ThesisSpronck.pdf pdf]
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* [[Pieter Spronck]], [https://dblp.uni-trier.de/pers/hd/p/Ponsen:Marc_J=_V= Marc Ponsen], [[Ida Sprinkhuizen-Kuyper]], [[Eric Postma]] ('''2006'''). ''[https://link.springer.com/article/10.1007/s10994-006-6205-6 Adaptive game AI with dynamic scripting]''. [https://en.wikipedia.org/wiki/Machine_Learning_(journal) Machine Learning], Vol. 63, No. 3
 
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]] ('''2007'''). ''Phase-dependent Evaluation in RTS Games''. BNAIC2007, [http://ilk.uvt.nl/%7Epspronck/pubs/BakkesBNAIC2007.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Real-time_strategy Real-time strategy from Wikipedia]</ref>
 
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]] ('''2007'''). ''Phase-dependent Evaluation in RTS Games''. BNAIC2007, [http://ilk.uvt.nl/%7Epspronck/pubs/BakkesBNAIC2007.pdf pdf] <ref>[https://en.wikipedia.org/wiki/Real-time_strategy Real-time strategy from Wikipedia]</ref>
 
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]], [[Philip Kerbusch]] ('''2007'''). ''Predicting Success in an Imperfect-Information Game''. [[CGW 2007]], [http://sander.landofsand.com/publications/Predicting_Success_in_an_Imperfect-Information_Game.pdf pdf]
 
* [[Sander Bakkes]], [[Pieter Spronck]], [[Jaap van den Herik]], [[Philip Kerbusch]] ('''2007'''). ''Predicting Success in an Imperfect-Information Game''. [[CGW 2007]], [http://sander.landofsand.com/publications/Predicting_Success_in_an_Imperfect-Information_Game.pdf pdf]

Revision as of 14:09, 6 January 2020

Home * People * Pieter Spronck

Pieter Spronck [1]

Pieter Hubert Marie Spronck,
a Dutch computer scientist and associate professor at Tilburg Centre for Creative Computing (TiCC) of Tilburg University. He graduated from Delft University of Technology in 1996, and was affiliated with the Maastricht University, where he received his Ph.D. thesis in 2005 titled Adaptive Game AI [2] . His research interests include evolutionary systems, adaptive control, multi-agent systems, knowledge technology and machine learning for commercial game AI [3] .

Selected Publications

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External Links

References

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