Difference between revisions of "Peter Jansen"

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'''Peter Jozef Jansen''',<br/>
 
'''Peter Jozef Jansen''',<br/>
a Belgian computer scientist and games researcher. As student at [[Carnegie Mellon University]], he was member of the [[Deep Thought]] team <ref>[http://query.nytimes.com/gst/fullpage.html?res=950DEEDF1F3DF935A1575AC0A96F948260&sec=&spon=&pagewanted=all  Chess-Playing Computer Closing In on Champions] by [https://en.wikipedia.org/wiki/Robert_Byrne Robert Byrne], [https://en.wikipedia.org/wiki/The_New_York_Times New York Times], September 26, 1989</ref>. His research interests were about "trappy", speculative play and using knowledge about the [[Opponent Model Search|opponent]] in game-tree search. Peter worked with [[Jonathan Schaeffer]] - his thesis supervisor was [[Herbert Simon]]. Together with [[Fernand Gobet]] he wrote the [[Pattern Learning|pattern learning]] chess application [[CHUMP]] (CHUnking of Moves and Patterns), which was introduced as ''A Chess Program Based on a Model of Human Memory'' <ref>[[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''[http://people.brunel.ac.uk/~hsstffg/abstracts/chess_program.html Towards a Chess Program Based on a Model of Human Memory].'' [[Advances in Computer Chess 7]]</ref> at the [[Advances in Computer Chess 7|7th Advances in Computer Chess]] conference, July 1-2, 1993.
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a Belgian computer scientist and games researcher. As student at [[Carnegie Mellon University]], he was member of the [[Deep Thought]] team <ref>[http://query.nytimes.com/gst/fullpage.html?res=950DEEDF1F3DF935A1575AC0A96F948260&sec=&spon=&pagewanted=all  Chess-Playing Computer Closing In on Champions] by [https://en.wikipedia.org/wiki/Robert_Byrne Robert Byrne], [https://en.wikipedia.org/wiki/The_New_York_Times New York Times], September 26, 1989</ref>. His research interests were about "trappy", speculative play and using knowledge about the [[Opponent Model Search|opponent]] in game-tree search. Peter worked with [[Jonathan Schaeffer]] - his thesis supervisor was [[Herbert Simon]]. Together with [[Fernand Gobet]] he wrote the [[Pattern Learning|pattern learning]] chess application [[CHUMP]] (CHUnking of Moves and Patterns), which was introduced as ''A Chess Program Based on a Model of Human Memory'' <ref>[[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''Towards a Chess Program Based on a Model of Human Memory''. [[Advances in Computer Chess 7]]</ref> at the [[Advances in Computer Chess 7|7th Advances in Computer Chess]] conference, July 1-2, 1993.
  
 
=Photos & Games=
 
=Photos & Games=
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* [[Peter Jansen]] ('''1992'''). ''KQKR: Assessing the Utility of Heuristics.'' [[ICGA Journal#15_4|ICCA Journal, Vol. 15, No. 4]]
 
* [[Peter Jansen]] ('''1992'''). ''KQKR: Assessing the Utility of Heuristics.'' [[ICGA Journal#15_4|ICCA Journal, Vol. 15, No. 4]]
 
* [[Peter Jansen]] ('''1993'''). ''KQKR: Speculatively Thwarting a Human Opponent.'' [[ICGA Journal#16_1|ICCA Journal, Vol. 16, No. 1]]
 
* [[Peter Jansen]] ('''1993'''). ''KQKR: Speculatively Thwarting a Human Opponent.'' [[ICGA Journal#16_1|ICCA Journal, Vol. 16, No. 1]]
* [[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''[http://people.brunel.ac.uk/~hsstffg/abstracts/chess_program.html Towards a Chess Program Based on a Model of Human Memory].'' [[Advances in Computer Chess 7]]
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* [[Fernand Gobet]], [[Peter Jansen]] ('''1994'''). ''Towards a Chess Program Based on a Model of Human Memory.'' [[Advances in Computer Chess 7]]
 
* [[Fernand Gobet]], [[Peter Jansen]] ('''2005'''). ''Training in Chess: A Scientific Approach''. [http://www.brunel.ac.uk/~hsstffg/preprints/Training_in_chess.PDF pdf]
 
* [[Fernand Gobet]], [[Peter Jansen]] ('''2005'''). ''Training in Chess: A Scientific Approach''. [http://www.brunel.ac.uk/~hsstffg/preprints/Training_in_chess.PDF pdf]
  

Revision as of 13:29, 6 June 2018

Home * People * Peter Jansen

Peter Jozef Jansen,
a Belgian computer scientist and games researcher. As student at Carnegie Mellon University, he was member of the Deep Thought team [1]. His research interests were about "trappy", speculative play and using knowledge about the opponent in game-tree search. Peter worked with Jonathan Schaeffer - his thesis supervisor was Herbert Simon. Together with Fernand Gobet he wrote the pattern learning chess application CHUMP (CHUnking of Moves and Patterns), which was introduced as A Chess Program Based on a Model of Human Memory [2] at the 7th Advances in Computer Chess conference, July 1-2, 1993.

Photos & Games

Hitech-DeepThought-Edmonton-1989.jpg

WCCC 1989, HiTech vs Deep Thought round 5 [3] [4]
Hans Berliner, Murray Campbell, Feng-hsiung Hsu and Peter Jansen [5]

[Event "WCCC 1989"]
[Site "Edmonton, Canada"]
[Date "1989.05.31"]
[Round "5"]
[White "Hitech"]
[Black "Deep Thought"]
[Result "0-1"]

1.d4 d5 2.Nf3 Nf6 3.Bf4 e6 4.e3 Nc6 5.Nbd2 Be7 6.h3 O-O 7.Be2 Nh5 8.Bh2 g6 9.O-O f5
10.Be5 Nxe5 11.Nxe5 Nf6 12.c4 c5 13.Ndf3 Bd6 14.a3 Qc7 15.Rc1 a5 16.Qb3 b6 17.Qa4 Bb7
18.Rc2 Kh8 19.cxd5 Bxd5 20.Rd1 Rad8 21.Bb5 Ne4 22.Nd7 Rg8 23.Nfe5 Rg7 24.Rd3 Be7 25.Rd1
h5 26.Rdc1 Bg5 27.Re1 Bh4 28.Rf1 Be7 29.Rfc1 g5 30.f3 Nf6 31.Kf1 g4 32.hxg4 hxg4 33.f4
Be4 34.Rd2 Nd5 35.Re2 Rh7 36.Ree1 Nxe3+ 37.Kg1 Nd5 38.Ng6+ Kg7 39.Nxe7 Qxf4 40.Nxf5+ exf5
41.Rxe4 Qxc1+ 42.Bf1 fxe4 43.Qb3 Rh1+ 44.Kxh1 Qxf1+ 45.Kh2 Rh8+ 46.Qh3 g3+ 47.Kxg3 Qf4#
0-1


Selected Publications

[6]

Forum Posts

External Links

References

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