Difference between revisions of "Michael Genesereth"

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He is known for his work on [https://en.wikipedia.org/wiki/Computational_logic computational logic] and applications of that work in [https://en.wikipedia.org/wiki/Management enterprise management], [https://en.wikipedia.org/wiki/Computational_law computational law], and [[General Game Playing]].  
 
He is known for his work on [https://en.wikipedia.org/wiki/Computational_logic computational logic] and applications of that work in [https://en.wikipedia.org/wiki/Management enterprise management], [https://en.wikipedia.org/wiki/Computational_law computational law], and [[General Game Playing]].  
 
Along with [[Richard Fikes]] et al., he created the [https://en.wikipedia.org/wiki/Knowledge_Interchange_Format Knowledge Interchange Format],  
 
Along with [[Richard Fikes]] et al., he created the [https://en.wikipedia.org/wiki/Knowledge_Interchange_Format Knowledge Interchange Format],  
[https://en.wikipedia.org/wiki/Knowledge_Interchange_Format Knowledge Interchange Format], with [[Nathaniel Love]] et al., he designed the [[General Game Playing#GDL|Game Description Language]] (GDL).  
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with [[Nathaniel Love]] et al., he designed the [[General Game Playing#GDL|Game Description Language]] (GDL).  
  
 
=Selected Publications=  
 
=Selected Publications=  

Latest revision as of 21:31, 4 October 2019

Home * People * Michael Genesereth

Michael Genesereth [1]

Michael Robert Genesereth,
an American computer scientist and professor in the Computer Science Department at Stanford University. He received his Ph.D. in applied mathematics from Harvard University in 1979 under Joel Moses. He is known for his work on computational logic and applications of that work in enterprise management, computational law, and General Game Playing. Along with Richard Fikes et al., he created the Knowledge Interchange Format, with Nathaniel Love et al., he designed the Game Description Language (GDL).

Selected Publications

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External Links

References

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