Difference between revisions of "Laurent Sifre"

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[[FILE:laurentsifre.jpg|border|right|thumb|link=http://www.cmap.polytechnique.fr/~sifre/|  Laurent Sifre <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref> ]]  
 
[[FILE:laurentsifre.jpg|border|right|thumb|link=http://www.cmap.polytechnique.fr/~sifre/|  Laurent Sifre <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref> ]]  
  
'''Thomas Hubert''',<br/>
+
'''Laurent Sifre''',<br/>
 
a French mathematician, computer scientist, and senior research scientist at [[Google]] [[DeepMind]], involved in the [[AlphaGo]] and [[AlphaZero]] projects mastering the games of [[Go]], [[Chess|chess]] and [[Shogi]]. He holds a Ph.D. in [https://en.wikipedia.org/wiki/Applied_mathematics applied mathematics] from [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique] under [[Mathematician#SMallat|Stéphane Mallat]]  <ref>[[Laurent Sifre]] ('''2014'''). ''Rigid-Motion Scattering for Image Classification''. Ph.D. thesis, [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique], supervisor [[Mathematician#SMallat|Stéphane Mallat]], [http://www.di.ens.fr/data/publications/papers/phd_sifre.pdf pdf]</ref>, where his research  focused on the design of invariant image representations based on the [https://en.wikipedia.org/wiki/Inverse_scattering_transform scattering transforms]. Applications include [https://en.wikipedia.org/wiki/Texture texture], and [https://en.wikipedia.org/wiki/Contextual_image_classification image classification]  <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref>.
 
a French mathematician, computer scientist, and senior research scientist at [[Google]] [[DeepMind]], involved in the [[AlphaGo]] and [[AlphaZero]] projects mastering the games of [[Go]], [[Chess|chess]] and [[Shogi]]. He holds a Ph.D. in [https://en.wikipedia.org/wiki/Applied_mathematics applied mathematics] from [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique] under [[Mathematician#SMallat|Stéphane Mallat]]  <ref>[[Laurent Sifre]] ('''2014'''). ''Rigid-Motion Scattering for Image Classification''. Ph.D. thesis, [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique], supervisor [[Mathematician#SMallat|Stéphane Mallat]], [http://www.di.ens.fr/data/publications/papers/phd_sifre.pdf pdf]</ref>, where his research  focused on the design of invariant image representations based on the [https://en.wikipedia.org/wiki/Inverse_scattering_transform scattering transforms]. Applications include [https://en.wikipedia.org/wiki/Texture texture], and [https://en.wikipedia.org/wiki/Contextual_image_classification image classification]  <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref>.
  

Revision as of 13:57, 2 October 2018

Home * People * Laurent Sifre

Laurent Sifre [1]

Laurent Sifre,
a French mathematician, computer scientist, and senior research scientist at Google DeepMind, involved in the AlphaGo and AlphaZero projects mastering the games of Go, chess and Shogi. He holds a Ph.D. in applied mathematics from École Polytechnique under Stéphane Mallat [2], where his research focused on the design of invariant image representations based on the scattering transforms. Applications include texture, and image classification [3].

Selected Publications

[4]

2014

2015 ...

External Links

References

  1. Laurent Sifre
  2. Laurent Sifre (2014). Rigid-Motion Scattering for Image Classification. Ph.D. thesis, École Polytechnique, supervisor Stéphane Mallat, pdf
  3. Laurent Sifre
  4. Publications | DeepMind
  5. Alpha Zero by BB+, OpenChess Forum, December 06, 2017

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