Difference between revisions of "Krzysztof Krawiec"

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* [[Marcin Szubert]], [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2015'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-16549-3_32 The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents]''. [https://dblp.uni-trier.de/db/conf/evoW/evoappl2015.html EvoApplications 2015]
 
* [[Marcin Szubert]], [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2015'''). ''[https://link.springer.com/chapter/10.1007/978-3-319-16549-3_32 The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents]''. [https://dblp.uni-trier.de/db/conf/evoW/evoappl2015.html EvoApplications 2015]
 
* [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://europepmc.org/article/med/27046869 Segmenting Retinal Blood Vessels With Deep Neural Networks]''. [[IEEE#TMI|IEEE Transactions on Medical Imaging]], Vol. 35, No. 11
 
* [[Paweł Liskowski]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://europepmc.org/article/med/27046869 Segmenting Retinal Blood Vessels With Deep Neural Networks]''. [[IEEE#TMI|IEEE Transactions on Medical Imaging]], Vol. 35, No. 11
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* [[Wojciech Jaśkowski]], [[Paweł Liskowski]], [[Marcin Szubert]], [[Krzysztof Krawiec]] ('''2016'''). ''[https://content.sciendo.com/view/journals/amcs/26/1/article-p215.xml The performance profile: A multi–criteria performance evaluation method for test–based problems]''. [https://en.wikipedia.org/wiki/International_Journal_of_Applied_Mathematics_and_Computer_Science International Journal of Applied Mathematics and Computer Science], Vol. 26, No. 1
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2017'''). ''Learning to Play Othello with Deep Neural Networks''. [https://arxiv.org/abs/1711.06583 arXiv:1711.06583] <ref>[https://en.wikipedia.org/wiki/Edax_(computing) Edax] by [[Richard Delorme]]</ref>
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2017'''). ''Learning to Play Othello with Deep Neural Networks''. [https://arxiv.org/abs/1711.06583 arXiv:1711.06583] <ref>[https://en.wikipedia.org/wiki/Edax_(computing) Edax] by [[Richard Delorme]]</ref>
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2018'''). ''Learning to Play Othello with Deep Neural Networks''. [[IEEE#TOG|IEEE Transactions on Games]]
 
* [[Paweł Liskowski]], [[Wojciech Jaśkowski]], [[Krzysztof Krawiec]] ('''2018'''). ''Learning to Play Othello with Deep Neural Networks''. [[IEEE#TOG|IEEE Transactions on Games]]

Revision as of 16:40, 30 June 2020

Home * People * Krzysztof Krawiec

Krzysztof Krawiec [1]

Krzysztof Krawiec,
a Polish computer scientist and associate professor affiliated to Laboratory of Intelligent Decision Support Systems, Institute of Computing Science, Poznań University of Technology. His research interests include program synthesis, evolutionary computation, in particular genetic programming, coevolution and evolutionary computation applied to games, pattern recognition and visual learning [2]. In 2002/2003, Krzysztof Krawiec was visiting researcher at University of California, Riverside, and in 2013/2014, visiting scientist at Massachusetts Institute of Technology [3].

Selected Publications

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External Links

References

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