Difference between revisions of "Evaluation Patterns"
GerdIsenberg (talk | contribs) |
GerdIsenberg (talk | contribs) |
||
Line 24: | Line 24: | ||
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions''. [[Advances in Computer Games 10]] | * [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions''. [[Advances in Computer Games 10]] | ||
* [[Manuel Cristóbal López-Michelone]], [[Jorge Luis Ortega-Arjona]] ('''2016'''). ''[https://www.semanticscholar.org/paper/Patterns-for-the-game-of-chess-L%C3%B3pez-Michelone-Ortega-Arjona/3b7d115e187dbefc55f0979ba87908b6fe421ecc Patterns for the game of chess]''. SugarLoaf PLoP'16 | * [[Manuel Cristóbal López-Michelone]], [[Jorge Luis Ortega-Arjona]] ('''2016'''). ''[https://www.semanticscholar.org/paper/Patterns-for-the-game-of-chess-L%C3%B3pez-Michelone-Ortega-Arjona/3b7d115e187dbefc55f0979ba87908b6fe421ecc Patterns for the game of chess]''. SugarLoaf PLoP'16 | ||
+ | * [[Manuel Cristóbal López-Michelone]], [[Jorge Luis Ortega-Arjona]] ('''2020'''). ''[https://content.iospress.com/articles/icga-journal/icg190141 A description language for chess]''. [[ICGA Journal#42_1|ICGA Journal, Vol. 42, No. 1]] | ||
=Forum Posts= | =Forum Posts= |
Latest revision as of 21:03, 29 June 2020
Home * Evaluation * Patterns
There are certain typical positions which tend to require additional knowledge, matching pattern of piece or pawn interactions. A couple of examples:
- Fianchetto (once a bishop is fianchettoed, it is generally undesirable to exchange it, especially when it is a part of king's defensive formation)
- Outposts
- Returning Bishop
- Against the Stonewall or Slav formations it is undesirable to play c4-c5 (such code can be found in Phalanx)
See also
- Bitboard Pattern
- Chunking
- King Safety Patterns
- Pawn Center
- Pattern Recognition
- Rule of the Square
- Tactical Pattern
- Tarrasch Rule
- Trapped Pieces
Publications
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2003). Automated Identification of Patterns in Evaluation Functions. Advances in Computer Games 10
- Manuel Cristóbal López-Michelone, Jorge Luis Ortega-Arjona (2016). Patterns for the game of chess. SugarLoaf PLoP'16
- Manuel Cristóbal López-Michelone, Jorge Luis Ortega-Arjona (2020). A description language for chess. ICGA Journal, Vol. 42, No. 1
Forum Posts
- positional patterns for "human" engine by Pawel Koziol, CCC, February 16, 2013