Difference between revisions of "Connect Four"

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* [[Yoshiaki Yamaguchi]], [[Tetsuro Tanaka]], [[Kazunori Yamaguchi]] ('''2013'''). ''Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn''. [[CG 2013]]
 
* [[Yoshiaki Yamaguchi]], [[Tetsuro Tanaka]], [[Kazunori Yamaguchi]] ('''2013'''). ''Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn''. [[CG 2013]]
 
* [[Yoshiaki Yamaguchi]], [[Todd W. Neller]] ('''2015'''). ''First Player’s Cannot-Lose Strategy in Cylinder-Infinite-Connect-Four for Widths 2 and 6''. [[Advances in Computer Games 14]]
 
* [[Yoshiaki Yamaguchi]], [[Todd W. Neller]] ('''2015'''). ''First Player’s Cannot-Lose Strategy in Cylinder-Infinite-Connect-Four for Widths 2 and 6''. [[Advances in Computer Games 14]]
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* [[Thomas Philip Runarsson]], [[Simon Lucas]] ('''2015'''). ''On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function''. [[IEEE#CIG|IEEE CIG 2015]]
  
 
=Forum Posts=
 
=Forum Posts=

Revision as of 19:18, 22 October 2018

Home * Games * Connect Four

Hasbro's Connect 4 [1]

Connect Four, (Connect-Four, Connect 4, The Captain's Mistress, Four in a Row, Four in a Line)
a tic-tac-toe like game in which two players drop discs into a 7x6 board. The first player to get four in a row, either vertically, horizontally, or diagonally, wins. The game was known as The Captain's Mistress, released in its current form by Milton Bradley in 1974 (Milton Bradley was acquired by Hasbro in 1984). Connect Four was first (weakly) solved by James D. Allen as announced in a rec.games.programmer posting on October 01, 1988 [2], and only 15 days later, Victor Allis announced his independently discovered solution [3], described in his thesis [4].

See also

Selected Publications

1988 ...

1990 ...

2000 ...

2010 ...

Forum Posts

External Links

Connect Four Solver

References

  1. Hasbro's 2015 package and board for the trademarked Connect 4 game, © Hasbro, from Connect Four from Wikipedia, Fair use
  2. John's Connect Four Playground by John Tromp
  3. AI program solves Connect Four by Victor Allis, rec.games.programmer, October 16, 1988
  4. Victor Allis (1988). A Knowledge-Based Approach of Connect Four: The Game is Over, White to Move Wins. M.Sc. Thesis, Report No. IR-163, Faculty of Mathematics and Computer Science, Vrije Universteit, Amsterdam
  5. Connect 4 AlphaZero implemented using Python... by Steve Maughan, CCC, January 29, 2018

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