Difference between revisions of "Chess (John Krause)"

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'''Chess''',<br/>
 
'''Chess''',<br/>
a chess programs by [[John Krause]], written in [[6502]] machine language with versions for [[Commodore VIC-20]] (with at least 8 KiB expansion), [[Commodore 64]], [[Atari 8-bit]] and [[Apple II]],
+
a chess program by [[John Krause]], written in [[6502]] machine language with versions for [[Commodore VIC-20]] (with at least 8 KiB expansion), [[Commodore 64]], [[Atari 8-bit]] and [[Apple II]],
 
published and described in the [https://en.wikipedia.org/wiki/Compute! Compute!] December 1984 issue. The program was printed in [[Basic]] syntax with machine code in [https://en.wikipedia.org/wiki/BASIC#Data_manipulation Data] statements,
 
published and described in the [https://en.wikipedia.org/wiki/Compute! Compute!] December 1984 issue. The program was printed in [[Basic]] syntax with machine code in [https://en.wikipedia.org/wiki/BASIC#Data_manipulation Data] statements,
 
along with leading read and [https://en.wikipedia.org/wiki/PEEK_and_POKE poke] loop, to read the data and store it as executable code in [[Memory|memory]].
 
along with leading read and [https://en.wikipedia.org/wiki/PEEK_and_POKE poke] loop, to read the data and store it as executable code in [[Memory|memory]].

Revision as of 13:58, 21 June 2020

Home * Engines * Chess (John Krause)

VIC-20 Chess [1]

Chess,
a chess program by John Krause, written in 6502 machine language with versions for Commodore VIC-20 (with at least 8 KiB expansion), Commodore 64, Atari 8-bit and Apple II, published and described in the Compute! December 1984 issue. The program was printed in Basic syntax with machine code in Data statements, along with leading read and poke loop, to read the data and store it as executable code in memory. The program applies alpha-beta with a depth from two to six plies depending on level 1-5, and a material only evaluation with {1,3,3,5,9} point values.

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References

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