Difference between revisions of "Chess (John Krause)"

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'''[[Main Page|Home]] * [[Engines]] * Chess (John Krause)'''
 
'''[[Main Page|Home]] * [[Engines]] * Chess (John Krause)'''
  
[[FILE:VIC-20-Chess.jpg|border|right|thumb|link=https://www.atarimagazines.com/compute/issue55/chess.php| VIC-20 Chess <ref>[[John Krause]] ('''1984'''). ''[https://www.atarimagazines.com/compute/issue55/chess.php CHESS]''. [https://en.wikipedia.org/wiki/Compute! Compute!], [https://archive.org/stream/1984-12-compute-magazine/Compute_Issue_055_1984_Dec#page/n89/mode/2up Issue 055]</ref> ]]  
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[[FILE:VIC-20-Chess.jpg|border|right|thumb|link=https://www.atarimagazines.com/compute/issue55/chess.php| VIC-20 Chess <ref>[[John Krause]] ('''1984'''). ''[https://www.atarimagazines.com/compute/issue55/chess.php CHESS]''. [[Compute!]], [https://archive.org/stream/1984-12-compute-magazine/Compute_Issue_055_1984_Dec#page/n89/mode/2up Issue 055]</ref> ]]  
  
 
'''Chess''',<br/>
 
'''Chess''',<br/>
a chess programs by [[John Krause]], written in [[6502]] machine language with versions for [[Commodore VIC-20]] (with at least 8 KiB expansion), [[Commodore 64]], [[Atari 8-bit]] and [[Apple II]],
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a chess program by [[John Krause]], written in [[6502]] [https://en.wikipedia.org/wiki/Machine_code machine language] with versions for [[Commodore VIC-20]] (with at least 8 KiB expansion), [[Commodore 64]], [[Atari 8-bit]] and [[Apple II]],
published and described in the [https://en.wikipedia.org/wiki/Compute! Compute!] December 1984 issue. The program was printed in [[Basic]] syntax with machine code in [https://en.wikipedia.org/wiki/BASIC#Data_manipulation Data] statements,
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published and described in the [[Compute!]] December 1984 issue. The program was printed in [[Basic]] syntax with machine code in [https://en.wikipedia.org/wiki/BASIC#Data_manipulation Data] statements,
along with leading read and [https://en.wikipedia.org/wiki/PEEK_and_POKE poke] loop, to read the data and store it as executable code in [[Memory|memory]].
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along with a leading read and [https://en.wikipedia.org/wiki/PEEK_and_POKE poke] loop, to read the data and store it as executable code in [[Memory|memory]].
 
The program applies [[Alpha-Beta|alpha-beta]] with a [[Depth|depth]] from two to six [[Ply|plies]] depending on level 1-5, and a [[Material|material]] only [[Evaluation|evaluation]]  
 
The program applies [[Alpha-Beta|alpha-beta]] with a [[Depth|depth]] from two to six [[Ply|plies]] depending on level 1-5, and a [[Material|material]] only [[Evaluation|evaluation]]  
with {1,3,3,5,9} [[Point Value|point values]].
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with {1,3,3,5,9}-[[Point Value|point values]]. An improved [[8086]] version of the program for the [[IBM PC]] was published a few months later <ref>[[John Krause]] ('''1985'''). ''[https://www.atarimagazines.com/compute/issue64/chess.php For IBM PC & PCjr CHESS]''. [[Compute!]], [https://archive.org/stream/1985-09-compute-magazine/Compute_Issue_064_1985_Sep#page/n88/mode/2up Issue 064]</ref>.
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The C64 version was also released in 1986 as '''Chess Master''' by ''FHD Software'' <ref>[http://www.gb64.com/game.php?id=26570&d=18 Chess Master | GB64.COM - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles]</ref>.
  
 
=Publications=
 
=Publications=
* [[John Krause]] ('''1984'''). ''[https://www.atarimagazines.com/compute/issue55/chess.php CHESS]''. [https://en.wikipedia.org/wiki/Compute! Compute!], [https://archive.org/stream/1984-12-compute-magazine/Compute_Issue_055_1984_Dec#page/n89/mode/2up Issue 055]
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* [[John Krause]] ('''1984'''). ''[https://www.atarimagazines.com/compute/issue55/chess.php CHESS]''. [[Compute!]], [https://archive.org/stream/1984-12-compute-magazine/Compute_Issue_055_1984_Dec#page/n89/mode/2up Issue 055]
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* [[John Krause]] ('''1985'''). ''[https://www.atarimagazines.com/compute/issue64/chess.php For IBM PC & PCjr CHESS]''. [[Compute!]], [https://archive.org/stream/1985-09-compute-magazine/Compute_Issue_064_1985_Sep#page/n88/mode/2up Issue 064]
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=External Links=
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* [http://www.gb64.com/game.php?id=11302 Chess | GB64.COM  - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles]
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* [http://www.gb64.com/game.php?id=26570&d=18 Chess Master | GB64.COM - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles]
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* [http://www.gb64.com/game.php?id=25460&d=18 Scacchi | GB64.COM - C64 Games, Database, Music, Emulation, Frontends, Reviews and Articles]
  
 
=References=  
 
=References=  
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[[Category:Open Source]]
 
[[Category:Open Source]]
 
[[Category:6502]]
 
[[Category:6502]]
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[[Category:8086]]
 
[[Category:VIC-20]]
 
[[Category:VIC-20]]
 
[[Category:C64]]
 
[[Category:C64]]
 
[[Category:Atari 8-bit]]
 
[[Category:Atari 8-bit]]
 
[[Category:Apple II]]
 
[[Category:Apple II]]
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[[Category:PC]]
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[[Category:DosEngine]]
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[[Category:Master]]

Latest revision as of 19:56, 21 June 2020

Home * Engines * Chess (John Krause)

VIC-20 Chess [1]

Chess,
a chess program by John Krause, written in 6502 machine language with versions for Commodore VIC-20 (with at least 8 KiB expansion), Commodore 64, Atari 8-bit and Apple II, published and described in the Compute! December 1984 issue. The program was printed in Basic syntax with machine code in Data statements, along with a leading read and poke loop, to read the data and store it as executable code in memory. The program applies alpha-beta with a depth from two to six plies depending on level 1-5, and a material only evaluation with {1,3,3,5,9}-point values. An improved 8086 version of the program for the IBM PC was published a few months later [2]. The C64 version was also released in 1986 as Chess Master by FHD Software [3].

Publications

External Links

References

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