Difference between revisions of "Balázs Jako"

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'''Balázs Jákó''',<br/>
 
'''Balázs Jákó''',<br/>
 
a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK,
 
a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK,
with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development, computer games], and computer chess.
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with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development], computer games, and computer chess.
 
He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>.  
 
He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>.  
 
Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua],  
 
Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua],  
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'''[[People|Up one level]]'''
 
'''[[People|Up one level]]'''
 
[[Category:Programmer|Jákó]]
 
[[Category:Programmer|Jákó]]
[[Category:Chess Programmer|Jákó]]
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[[Category:Chess Programmer|Jako]]

Latest revision as of 22:39, 31 August 2019

Home * People * Balázs Jákó

Balázs Jákó [1]

Balázs Jákó,
a Hungarian senior research engineer at PowerVR research, Imagination Technologies, Kings Langley, Hertfordshire, UK, with experience in computer graphics, GPU programming, image processing, realtime rendering, software design and development, computer games, and computer chess. He holds a M.Sc. from Technical University of Budapest on the topic of Fast Hydraulic and Thermal Erosion on GPU [2]. Balázs Jákó is author of the FPS game engine Merlin3D using OpenGL, written in C++ and Lua, and is further author of the chess engine Merlin, which competed at various Hungarian Chessprogram Open tournaments, where it won three times.

Selected Publications

Blog Posts

External Links

References

  1. Balázs Jákó LinkedIn
  2. Balázs Jákó (2011). Fast Hydraulic and Thermal Erosion on GPU. M.Sc. thesis, Supervisor Balázs Tóth, Eurographics 2011, pdf
  3. PowerVR from Wikipedia

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