Difference between revisions of "Balázs Jako"
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'''Balázs Jákó''',<br/> | '''Balázs Jákó''',<br/> | ||
a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK, | a Hungarian senior research engineer at [https://en.wikipedia.org/wiki/PowerVR PowerVR] research, [https://en.wikipedia.org/wiki/Imagination_Technologies Imagination Technologies], [https://en.wikipedia.org/wiki/Kings_Langley Kings Langley], [https://en.wikipedia.org/wiki/Hertfordshire Hertfordshire], UK, | ||
− | with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development, computer games | + | with experience in [[Graphics Programming|computer graphics]], [[GPU]] programming, [https://en.wikipedia.org/wiki/Image_processing image processing], [https://en.wikipedia.org/wiki/Real-time_computer_graphics realtime rendering], [https://en.wikipedia.org/wiki/Software_Design_and_Development software design and development], computer games, and computer chess. |
He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>. | He holds a M.Sc. from [https://en.wikipedia.org/wiki/Budapest_University_of_Technology_and_Economics Technical University of Budapest] on the topic of ''Fast Hydraulic and Thermal Erosion on GPU'' <ref>[[Balázs Jako|Balázs Jákó]] ('''2011'''). ''Fast Hydraulic and Thermal Erosion on GPU''. M.Sc. thesis, Supervisor [https://hu.linkedin.com/in/bal%C3%A1zs-t%C3%B3th-1b151329 Balázs Tóth], [http://eg2011.bangor.ac.uk/ Eurographics 2011], [http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf pdf]</ref>. | ||
Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua], | Balázs Jákó is author of the [https://en.wikipedia.org/wiki/First-person_shooter_engine FPS game engine] ''Merlin3D'' using OpenGL, written in [[Cpp|C++]] and [https://en.wikipedia.org/wiki/Lua_(programming_language) Lua], | ||
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'''[[People|Up one level]]''' | '''[[People|Up one level]]''' | ||
[[Category:Programmer|Jákó]] | [[Category:Programmer|Jákó]] | ||
− | [[Category:Chess Programmer| | + | [[Category:Chess Programmer|Jako]] |
Latest revision as of 22:39, 31 August 2019
Balázs Jákó,
a Hungarian senior research engineer at PowerVR research, Imagination Technologies, Kings Langley, Hertfordshire, UK,
with experience in computer graphics, GPU programming, image processing, realtime rendering, software design and development, computer games, and computer chess.
He holds a M.Sc. from Technical University of Budapest on the topic of Fast Hydraulic and Thermal Erosion on GPU [2].
Balázs Jákó is author of the FPS game engine Merlin3D using OpenGL, written in C++ and Lua,
and is further author of the chess engine Merlin, which competed at various Hungarian Chessprogram Open tournaments, where it won three times.
Selected Publications
- Balázs Jákó (2011). Fast Hydraulic and Thermal Erosion on GPU. M.Sc. thesis, Supervisor Balázs Tóth, Eurographics 2011, pdf
- Balázs Jákó (2016). Hardware accelerated hybrid rendering on PowerVR GPUs. [3] IEEE 20th Jubilee International Conference on Intelligent Engineering Systems
Blog Posts
- Porting Back to Linux I by Balázs Jákó, Merlin3d blog, October 13, 2011
- Lua Scripting Just Have Been Added by Balázs Jákó, Merlin3d blog, October 27, 2011
- Porting Back to Linux II by Balázs Jákó, Merlin3d blog, November 24, 2011
- Correlated Multi-Jittered Sampling on GPU by Balázs Jákó, Merlin3d blog, October 04, 2018
External Links
References
- ↑ Balázs Jákó LinkedIn
- ↑ Balázs Jákó (2011). Fast Hydraulic and Thermal Erosion on GPU. M.Sc. thesis, Supervisor Balázs Tóth, Eurographics 2011, pdf
- ↑ PowerVR from Wikipedia