Difference between revisions of "Adi Botea"

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* [[Adi Botea]], [[Markus Enzenberger]], [[Martin Müller]], [[Jonathan Schaeffer]] ('''2004'''). ''Macro-FF''. 4th International Planning Competition  
 
* [[Adi Botea]], [[Markus Enzenberger]], [[Martin Müller]], [[Jonathan Schaeffer]] ('''2004'''). ''Macro-FF''. 4th International Planning Competition  
 
* [[Adi Botea]], [[Markus Enzenberger]], [[Martin Müller]], [[Jonathan Schaeffer]] ('''2005'''). ''Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators''. Journal of Artificial Intelligence Research, Vol. 24, [https://arxiv.org/abs/1109.2154 arXiv:1109.2154]
 
* [[Adi Botea]], [[Markus Enzenberger]], [[Martin Müller]], [[Jonathan Schaeffer]] ('''2005'''). ''Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators''. Journal of Artificial Intelligence Research, Vol. 24, [https://arxiv.org/abs/1109.2154 arXiv:1109.2154]
* [[Adi Botea]] ('''2006'''). ''Improving AI Planning and Search with Automatic Abstraction''. Ph.D. thesis, [[University of Alberta]
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* [[Adi Botea]] ('''2006'''). ''Improving AI Planning and Search with Automatic Abstraction''. Ph.D. thesis, [[University of Alberta]]
 
* [http://users.cecs.anu.edu.au/~cwang/ Ko-Hsin Cindy Wang], [[Adi Botea]] ('''2008'''). ''Fast and Memory-Efficient Multi-Agent Pathfinding''. [http://icaps08.icaps-conference.org/ ICAPS'08], [http://www.aaai.org/Papers/ICAPS/2008/ICAPS08-047.pdf pdf]
 
* [http://users.cecs.anu.edu.au/~cwang/ Ko-Hsin Cindy Wang], [[Adi Botea]] ('''2008'''). ''Fast and Memory-Efficient Multi-Agent Pathfinding''. [http://icaps08.icaps-conference.org/ ICAPS'08], [http://www.aaai.org/Papers/ICAPS/2008/ICAPS08-047.pdf pdf]
 
* [[Akihiro Kishimoto]], [[Alex Fukunaga]], [[Adi Botea]] ('''2009'''). ''Scalable, Parallel Best-First Search for Optimal Sequential Planning''. In Proceedings of the [http://icaps09.uom.gr/ 19th International Conference on Automated Planning and Scheduling] (ICAPS-2009) (Best Paper Award), pages 201-208, [http://abotea.rsise.anu.edu.au/data/kishimoto-etal-icaps09.pdf pdf]
 
* [[Akihiro Kishimoto]], [[Alex Fukunaga]], [[Adi Botea]] ('''2009'''). ''Scalable, Parallel Best-First Search for Optimal Sequential Planning''. In Proceedings of the [http://icaps09.uom.gr/ 19th International Conference on Automated Planning and Scheduling] (ICAPS-2009) (Best Paper Award), pages 201-208, [http://abotea.rsise.anu.edu.au/data/kishimoto-etal-icaps09.pdf pdf]
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* [[Adi Botea]] ('''2011'''). ''Ultra-Fast Optimal Pathfinding without Runtime Search''. [https://dblp.org/db/conf/aiide/aiide2011.html AIIDE 2011], [https://ai.dmi.unibas.ch/research/reading_group/botea-aiide2011.pdf pdf]
 
* [[Adi Botea]] ('''2011'''). ''Ultra-Fast Optimal Pathfinding without Runtime Search''. [https://dblp.org/db/conf/aiide/aiide2011.html AIIDE 2011], [https://ai.dmi.unibas.ch/research/reading_group/botea-aiide2011.pdf pdf]
 
* [[Akihiro Kishimoto]], [[Alex Fukunaga]], [[Adi Botea]] ('''2012'''). ''Evaluation of a Simple, Scalable, Parallel Best-First Search Strategy''. [https://arxiv.org/abs/1201.3204 arXiv:1201.3204]
 
* [[Akihiro Kishimoto]], [[Alex Fukunaga]], [[Adi Botea]] ('''2012'''). ''Evaluation of a Simple, Scalable, Parallel Best-First Search Strategy''. [https://arxiv.org/abs/1201.3204 arXiv:1201.3204]
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* [[Adi Botea]], [[Bruno Bouzy]], [[Michael Buro]], [[Christian Bauckhage]], [[Dana S. Nau]] ('''2013'''). ''Pathfinding in Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4333/pdf/4.pdf pdf]
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* [[Peter Cowling]], [[Michael Buro]], [[Michal Bída]], [[Adi Botea]], [[Bruno Bouzy]], [[Martin V. Butz]], [[Philip Hingston]], [[Hector Muñoz-Avila]], [[Dana S. Nau]], [[Moshe Sipper]] ('''2013'''). ''Search in Real-Time Video Games''. [https://dblp.uni-trier.de/db/conf/dagstuhl/dfu6.html Artificial and Computational Intelligence in Games 2013], [http://drops.dagstuhl.de/opus/volltexte/2013/4332/pdf/3.pdf pdf]
 
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2017'''). ''A Survey of Parallel A*''. [https://arxiv.org/abs/1708.05296 arXiv:1708.05296]
 
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2017'''). ''A Survey of Parallel A*''. [https://arxiv.org/abs/1708.05296 arXiv:1708.05296]
 
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2018'''). ''Parallel A* for State-Space Search''. Handbook of Parallel Constraint Reasoning 2018
 
* [[Alex Fukunaga]], [[Adi Botea]], [[Yuu Jinnai]], [[Akihiro Kishimoto]] ('''2018'''). ''Parallel A* for State-Space Search''. Handbook of Parallel Constraint Reasoning 2018

Latest revision as of 17:54, 16 May 2019

Home * People * Adi Botea

Adi Botea [1]

Adi Botea,
a computer scientist at IBM Research in Dublin, Ireland, previously affiliated with the Australian National University and NICTA, with research interests in AI planning, heuristic search, and games. He holds a Ph.D. from University of Alberta about AI panning and search [2], and was involved in developing of the pathfinding algorithm HPA* (Hierarchical Path-Finding A*) [3], and Macro-FF [4], a planner obtained by adding macro-operators on top of the fast forward planning system [5].

Selected Publications

[6] [7]

2002 ...

2010 ...

External Links

References

  1. Welcome to Adi Botea's Homepage
  2. Adi Botea (2006). Improving AI Planning and Search with Automatic Abstraction. Ph.D. thesis, University of Alberta
  3. Adi Botea, Martin Müller, Jonathan Schaeffer. (2004). Near Optimal Hierarchical Path-Finding. Journal of Game Development, Vol. 1, No. 1
  4. Adi Botea - Macro-FF
  5. Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer (2005). Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. Journal of Artificial Intelligence Research, Vol. 24
  6. dblp: Adi Botea
  7. Adi Botea - Publications

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