Difference between revisions of "Laurent Sifre"
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[[FILE:laurentsifre.jpg|border|right|thumb|link=http://www.cmap.polytechnique.fr/~sifre/| Laurent Sifre <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref> ]] | [[FILE:laurentsifre.jpg|border|right|thumb|link=http://www.cmap.polytechnique.fr/~sifre/| Laurent Sifre <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref> ]] | ||
− | ''' | + | '''Laurent Sifre''',<br/> |
a French mathematician, computer scientist, and senior research scientist at [[Google]] [[DeepMind]], involved in the [[AlphaGo]] and [[AlphaZero]] projects mastering the games of [[Go]], [[Chess|chess]] and [[Shogi]]. He holds a Ph.D. in [https://en.wikipedia.org/wiki/Applied_mathematics applied mathematics] from [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique] under [[Mathematician#SMallat|Stéphane Mallat]] <ref>[[Laurent Sifre]] ('''2014'''). ''Rigid-Motion Scattering for Image Classification''. Ph.D. thesis, [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique], supervisor [[Mathematician#SMallat|Stéphane Mallat]], [http://www.di.ens.fr/data/publications/papers/phd_sifre.pdf pdf]</ref>, where his research focused on the design of invariant image representations based on the [https://en.wikipedia.org/wiki/Inverse_scattering_transform scattering transforms]. Applications include [https://en.wikipedia.org/wiki/Texture texture], and [https://en.wikipedia.org/wiki/Contextual_image_classification image classification] <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref>. | a French mathematician, computer scientist, and senior research scientist at [[Google]] [[DeepMind]], involved in the [[AlphaGo]] and [[AlphaZero]] projects mastering the games of [[Go]], [[Chess|chess]] and [[Shogi]]. He holds a Ph.D. in [https://en.wikipedia.org/wiki/Applied_mathematics applied mathematics] from [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique] under [[Mathematician#SMallat|Stéphane Mallat]] <ref>[[Laurent Sifre]] ('''2014'''). ''Rigid-Motion Scattering for Image Classification''. Ph.D. thesis, [https://en.wikipedia.org/wiki/%C3%89cole_Polytechnique École Polytechnique], supervisor [[Mathematician#SMallat|Stéphane Mallat]], [http://www.di.ens.fr/data/publications/papers/phd_sifre.pdf pdf]</ref>, where his research focused on the design of invariant image representations based on the [https://en.wikipedia.org/wiki/Inverse_scattering_transform scattering transforms]. Applications include [https://en.wikipedia.org/wiki/Texture texture], and [https://en.wikipedia.org/wiki/Contextual_image_classification image classification] <ref>[http://www.cmap.polytechnique.fr/~sifre/ Laurent Sifre]</ref>. | ||
Revision as of 12:57, 2 October 2018
Laurent Sifre,
a French mathematician, computer scientist, and senior research scientist at Google DeepMind, involved in the AlphaGo and AlphaZero projects mastering the games of Go, chess and Shogi. He holds a Ph.D. in applied mathematics from École Polytechnique under Stéphane Mallat [2], where his research focused on the design of invariant image representations based on the scattering transforms. Applications include texture, and image classification [3].
Selected Publications
2014
- Laurent Sifre, Stéphane Mallat (2014). Rigid-Motion Scattering for Texture Classification. arXiv:1403.1687
- Laurent Sifre (2014). Rigid-Motion Scattering for Image Classification. Ph.D. thesis, École Polytechnique, supervisor Stéphane Mallat, pdf
2015 ...
- David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, Demis Hassabis (2016). Mastering the game of Go with deep neural networks and tree search. Nature, Vol. 529 »
- David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, Yutian Chen, Timothy Lillicrap, Fan Hui, Laurent Sifre, George van den Driessche, Thore Graepel, Demis Hassabis (2017). Mastering the game of Go without human knowledge. Nature, Vol. 550
- David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan, Demis Hassabis (2017). Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. arXiv:1712.01815 [5]
External Links
References
- ↑ Laurent Sifre
- ↑ Laurent Sifre (2014). Rigid-Motion Scattering for Image Classification. Ph.D. thesis, École Polytechnique, supervisor Stéphane Mallat, pdf
- ↑ Laurent Sifre
- ↑ Publications | DeepMind
- ↑ Alpha Zero by BB+, OpenChess Forum, December 06, 2017