Difference between revisions of "Jean-Christophe Weill"
GerdIsenberg (talk | contribs) |
GerdIsenberg (talk | contribs) |
||
Line 7: | Line 7: | ||
=Chess Programs= | =Chess Programs= | ||
− | + | Jean-Christophe Weill already had experience in programing [[Othello]], when he decited to develop a chess program for the upcoming [[1st Computer Olympiad#Chess|1st Computer Olympiad]] in 1989. He found his friend and chess player [[Marc-François Baudot]], who already made first trials in chess programming, to help him with the [[Evaluation|positional evaluation]] to start their successful collaboration with following chess programs <ref>[http://www.recherche.enac.fr/~weill/chess.html A Short Story of JCW's Computer Chess Program]</ref> <ref>[https://www.game-ai-forum.org/icga-tournaments/person.php?id=27 Jean-Christophe Weill's ICGA Tournaments]</ref>: | |
* [[Échec]] | * [[Échec]] | ||
* [[Cumulus]] | * [[Cumulus]] |
Revision as of 07:42, 28 June 2018
Home * People * Jean-Christophe Weill
Jean-Christophe Weill,
a French computer scientist and computer chess and game programmer. He introduced the NegaC* search algorithm as a Negamax implementation of Kevin Coplan's C*. He also created the ABDADA non-synchronized, distributed search algorithm, apparently used in Frenchess. His 1995 Ph.D. thesis in French, Programmes d'Échecs de Championnat: Architecture Logicielle Synthèse de Fonctions d'Évaluations, Parallélisme de Recherche, covers history of computer chess, a broad range of search algorithms and evaluation, audited beside others by Tony Marsland and Jacques Pitrat.
Chess Programs
Jean-Christophe Weill already had experience in programing Othello, when he decited to develop a chess program for the upcoming 1st Computer Olympiad in 1989. He found his friend and chess player Marc-François Baudot, who already made first trials in chess programming, to help him with the positional evaluation to start their successful collaboration with following chess programs [2] [3]:
- Échec
- Cumulus
- Écume
- Joker
- Frenchess, with Jean-Luc Seret and Michel Gondran
- Virtua Chess
- Virtual Chess
- Virtual Kasparov
Selected Publications
- Jean-Christophe Weill (1989). Contribution a la Programmation des Jeux de Reflexion. Memoire de d.e.a., Université Paris 8, Vincennes. (French.)
- Jean-Christophe Weill (1991). Experiments With the NegaC* Search - An Alternative for Othello Endgame Search. Heuristic Programming in AI 2
- Jean-Christophe Weill (1992). The NegaC* Search. ICCA Journal, Vol. 15, No. 1
- Jean-Christophe Weill (1994). How Hard is the Correct Coding of an Easy Endgame? Advances in Computer Chess 7, zipped ps
- Jean-Christophe Weill (1995). Programmes d'Échecs de Championnat: Architecture Logicielle Synthèse de Fonctions d'Évaluations, Parallélisme de Recherche. Ph.D. Thesis. Université Paris 8, Saint-Denis, zipped ps (French)
- Marc-François Baudot, Jean-Christophe Weill, Jean-Luc Seret, Michel Gondran (1995). Frenchess: A Cray T3D at the 8th World Computer Chess Championship. First European Cray-T3D Workshop, Citeseerx
- Jean-Christophe Weill (1996). The ABDADA Distributed Minimax Search Algorithm. ACM Computer Science Conference, ICCA Journal, Vol. 19, No. 1, zipped ps
Forum Posts
- Nintendo 64 Chess by Jean-Christophe Weill, rgcc, January 06, 1998 » Virtual Chess
- Ed's real life by Jean-Christophe Weill, rgcc, August 15, 1998 » Ed Schröder