Difference between revisions of "Bitboard-Chess"
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* [[JavaScript-Chess]] | * [[JavaScript-Chess]] | ||
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* [[Bill Jordan]] ('''2020'''). ''How to Write a Bitboard Chess Engine''. [https://www.amazon.com/How-Write-Bitboard-Chess-Engine-ebook/dp/B0842GRJ6L/ amazon] | * [[Bill Jordan]] ('''2020'''). ''How to Write a Bitboard Chess Engine''. [https://www.amazon.com/How-Write-Bitboard-Chess-Engine-ebook/dp/B0842GRJ6L/ amazon] | ||
Revision as of 13:10, 24 July 2021
Home * Engines * Bitboard-Chess
Bitboard-Chess,
a WinBoard compliant, didactic open source chess program by Bill Jordan, written in C++ and licensed under the GPL version 3.
Bitboard-Chess is designed to show how a chess engine might work, quite similar to Bills Bare Bones Chess aka Basic-Chess, but using bitboards [1].
Bitboard serialization is done via Matt Taylor's folded BitScan,
but move generation of sliding pieces is done in mailbox manner
iterating over ray directions and pre-calculated target squares.
Contents
Features
Board Representation
Search
- Iterative Deepening
- Alpha-Beta
- Transposition Table
- Move Ordering
- Extensions
- Reductions
- Quiescence Search
Evaluation
See also
Publication
- Bill Jordan (2020). How to Write a Bitboard Chess Engine. amazon