Urban Koistinen
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Urban Koistinen,
a Swedish mathematician and computer scientist. While affiliated with the KTH Royal Institute of Technology in Stockholm, he was active in computer chess programming [2], and introduced none rotated bitboard techniques to determine sliding piece attacks in 1997 [3]. Urban Koistinen became editor of the Swedish PLY Computer Chess Magazine of the SSDF in 1997 [4], and in 2001, he proposed an efficient indexing scheme for endgame bitbases with few men, which was published under the GNU Free Documentation License [5].
Forum Posts
1995 ...
- bitmaps of rotated boards by Urban Koistinen, gnu.chess, March 2, 1995 » Rotated Bitboards
- Re: Rotated bitboards by Urban Koistinen, rgcc, October 31, 1997 » Collapsed files, Collapsed ranks
- Re: Datastructures in computer chess by Urban Koistinen, rgcc, May 17, 1999
2000 ...
- Re: Does Unmake Move Really Save Time? by Urban Koistinen, rgcc, March 09, 2001 » Unmake Move
- EGTB: Better algorithm by Urban Koistinen, CCC, April 07, 2001 [6]
- Generating egtbs ICGAJ by Tony Werten, CCC, December 04, 2001 [7]
- Wu/Beal predates Koistinen by Guy Haworth, CCC, December 04, 2001
- Re: Extending endgame database using grid computing? by Urban Koistinen, rgcc, February 24, 2005
2010 ...
- KK partitioning+very cheap compression fit in 8 GB (7-man) by Urban Koistinen, CCRL Discussion Board, May 30, 2010 » Endgame Tablebases
- Re: New 6-piece tablebase generator by Urban Koistinen, CCRL Discussion Board, April 23, 2013 » Syzygy Bases
- Re: 7-piece syzygy by Urban Koistinen, CCRL Discussion Board, June 09, 2015
External Links
- Urban Koistinen - Google+
- Urban Koistinen - homepage
- Computing endgames with few men by Urban Koistinen [8]
References
- ↑ Koistinen (Urban Koistinen) · GitHub
- ↑ Re: Datastructures in computer chess by Urban Koistinen, rgcc, May 17, 1999
- ↑ Re: Rotated bitboards by Urban Koistinen, rgcc, October 31, 1997
- ↑ PLY/SSDF – the story (Wayback Machine, July 2018)
- ↑ Computing endgames with few men by Urban Koistinen
- ↑ Computing endgames with few men by Urban Koistinen
- ↑ Ren Wu, Don Beal (2001). Fast, Memory-efficient Retrograde Algorithms. ICGA Journal, Vol. 24, No. 3
- ↑ EGTB: Better algorithm by Urban Koistinen, CCC, April 07, 2001