Difference between revisions of "Pigeon"

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[[FILE:1981 picasso nonumber pogasheno ng.jpg|border|right|thumb| [[:Category:Pablo Picasso|Picasso]] - La Colombe <ref>[https://en.wikipedia.org/wiki/Postage_stamps_of_the_Soviet_Union Soviet postage stamp] from 1981 depicting [[Category:Pablo Picasso|Picasso]] and his 1949 painting [https://www.moma.org/collection/works/60633 La Colombe], [https://en.wikipedia.org/wiki/Wikimedia_Commons Wikimedia Commons]</ref> ]]  
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[[FILE:1981 picasso nonumber pogasheno ng.jpg|border|right|thumb| [[:Category:Pablo Picasso|Picasso]] - La Colombe <ref>[https://en.wikipedia.org/wiki/Postage_stamps_of_the_Soviet_Union Soviet postage stamp] from 1981 depicting [[:Category:Pablo Picasso|Picasso]] and his 1949 painting [https://www.moma.org/collection/works/60633 La Colombe], [https://en.wikipedia.org/wiki/Wikimedia_Commons Wikimedia Commons]</ref> ]]  
  
 
'''Pigeon''',<br/>
 
'''Pigeon''',<br/>

Revision as of 14:45, 25 August 2020

Home * Engines * Pigeon

Picasso - La Colombe [1]

Pigeon,
an original, experimental 64-bit UCI compliant chess engine by Stuart Riffle, written in C++. Pigeon is open source, released under the MIT license. To support SIMD by SSE2 or AVX2 instructions as well as CUDA for Nvidia GPUs, much of the critical code is branch-free. Pigeon generates sliding piece attacks by Kogge-Stone algorithm [2]. It performs a monochrome move generation approach, color flipping the board after make move [3], has an iterative search, and used automated tuning of evaluation weights by logistic regression.

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