Difference between revisions of "Li-Te Huang"
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'''Li-Te Huang''',<br/> | '''Li-Te Huang''',<br/> | ||
− | a Taiwanese computer scientist at times affiliated with [ | + | a Taiwanese computer scientist at times affiliated with [[National Taiwan Normal University]], |
where he researched with [[Shun-Shii Lin]] et al. on [[Genetic Programming#EvolutionaryAlgorithms|evolutionary algorithms]], and [[Games|games]] with focus on [https://en.wikipedia.org/wiki/Deduction_board_game deductive board games] such as [https://en.wikipedia.org/wiki/Mastermind_(board_game) Mastermind]. | where he researched with [[Shun-Shii Lin]] et al. on [[Genetic Programming#EvolutionaryAlgorithms|evolutionary algorithms]], and [[Games|games]] with focus on [https://en.wikipedia.org/wiki/Deduction_board_game deductive board games] such as [https://en.wikipedia.org/wiki/Mastermind_(board_game) Mastermind]. | ||
Latest revision as of 16:47, 15 October 2019
Li-Te Huang,
a Taiwanese computer scientist at times affiliated with National Taiwan Normal University,
where he researched with Shun-Shii Lin et al. on evolutionary algorithms, and games with focus on deductive board games such as Mastermind.
Selected Publications
2004
- Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang, Chun-Jen Wei (2004) Towards the Exact Minimization of BDDs-An Elitism-Based Distributed Evolutionary Algorithm. Journal of Heuristics, Vol. 10, No. 3 [2]
2005 ...
- Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin (2005). Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie. Advances in Computer Games 11
- Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. CGW 2007
- Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. ICGA Journal, Vol. 30, No. 3
- Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang, Sheng-Hsuan Hsu (2007). Strategy optimization for deductive games. European Journal of Operational Research, Vol. 183, No. 2
- Shan-Tai Chen, Shun-Shii Lin, Li-Te Huang (2007). A Two-Phase Optimization Algorithm For Mastermind. The Computer Journal, Vol. 50, No. 4
- Li-Te Huang, Shun-Shii Lin (2009). Optimal Analyses for 3×n AB Games in the Worst Case. Advances in Computer Games 12, pdf