Kazunori Yamaguchi
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Kazunori Yamaguchi,
a Japanese electrical engineer, computer scientist, and professor at Department of General Systems Studies [2], The University of Tokyo. His research interests covers the broad range of computer and systems science, data structures and algorithms, database management system, artificial intelligence, computer games, and general game playing.
Selected Publications
1980 ...
- Kazunori Yamaguchi, Tosiyasu L. Kunii (1982). PICCOLO Logic for a Picture Database Computer and Its Implementation. IEEE Transactions on Computers, Vol. 31, No. 10
- Kazunori Yamaguchi, Tosiyasu L. Kunii (1984). Top-down VLSI Design Experiments on a Picture Database Computer. VLSI Engineering
1990 ...
- Ken Nakayama, Kazunori Yamaguchi, Satoru Kawai (1997). I-Regular Expression: Regular Expression with Continuous Interval Constraints. CIKM 1997
2000 ...
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2000). Compiling Logical Features into Specialized State-Evaluators by Partial Evaluation, Boolean Tables and Incremental Calculation. PRICAI 2000
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2001). Automatic Feature Construction and Optimization for General Game Player. 6th Game Programming Workshop, Hakone
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2002). Pattern Selection Problem for Automatically Generating Evaluation Functions For General Game Player. 7th Game Programming Workshop, Hakone
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2003). Automated Identification of Patterns in Evaluation Functions for General Game Players. Advances in Computer Games 10
- Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (2007). Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability. AAAI 2007
- Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi (2008). Evaluation of Monte Carlo tree search and the application to Go. CIG 2008
2010 ...
- Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi (2010). Evaluation of Game Tree Search Methods by Game Records. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 4
- Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka, Tomoyuki Kaneko (2011). Infinite Connect-Four Is Solved: Draw. Advances in Computer Games 13
- Yoshiaki Yamaguchi, Tetsuro Tanaka, Kazunori Yamaguchi (2013). Cylinder-Infinite-Connect-Four except for Widths 2, 6, and 11 is Solved: Drawn. CG 2013