Difference between revisions of "Henk Mannen"

From Chessprogramming wiki
Jump to: navigation, search
(Created page with "'''Home * People * Henk Mannen''' FILE:henkmannen.jpg|border|right|thumb|link=https://www.linkedin.com/in/henkmannen/| Henk Mannen <ref>[https://www.link...")
 
m
 
Line 5: Line 5:
 
'''Henk Mannen''',<br/>
 
'''Henk Mannen''',<br/>
 
a Dutch computer scientist, chess player <ref>[https://ratings.fide.com/profile/1006177 Mannen, Henk FIDE Chess Profile]</ref>,  
 
a Dutch computer scientist, chess player <ref>[https://ratings.fide.com/profile/1006177 Mannen, Henk FIDE Chess Profile]</ref>,  
and sales and human ressource manager.  
+
and sales and human resource manager.  
 
He holds a Master's degree from [https://en.wikipedia.org/wiki/Utrecht_University Utrecht University] in 2003, where he worked with [[Marco Wiering]] on [[Reinforcement Learning|reinforcement learning]] and [[Temporal Difference Learning|temporal difference learning]] in chess.  
 
He holds a Master's degree from [https://en.wikipedia.org/wiki/Utrecht_University Utrecht University] in 2003, where he worked with [[Marco Wiering]] on [[Reinforcement Learning|reinforcement learning]] and [[Temporal Difference Learning|temporal difference learning]] in chess.  
 
In their experiments, they used [[Tom Kerrigan|Tom Kerrigan's]] [[TSCP|TSCP 1.811]], and trained several different chess [[Evaluation|evaluation]] functions  
 
In their experiments, they used [[Tom Kerrigan|Tom Kerrigan's]] [[TSCP|TSCP 1.811]], and trained several different chess [[Evaluation|evaluation]] functions  

Latest revision as of 22:58, 23 October 2022

Home * People * Henk Mannen

Henk Mannen [1]

Henk Mannen,
a Dutch computer scientist, chess player [2], and sales and human resource manager. He holds a Master's degree from Utrecht University in 2003, where he worked with Marco Wiering on reinforcement learning and temporal difference learning in chess. In their experiments, they used Tom Kerrigan's TSCP 1.811, and trained several different chess evaluation functions (neural networks) by using TD(λ) learning on a set of database games [3].

Publications

[4]

External Links

References

Up one level