Difference between revisions of "Alan J. Lockett"

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=Selected Publications=
 
=Selected Publications=
 
<ref>[https://dblp.uni-trier.de/pers/hd/l/Lockett:Alan_J= dblp: Alan J. Lockett]</ref> <ref>[https://scholar.google.ch/citations?user=fAhufycAAAAJ&hl=en Alan J Lockett‬ - ‪Google Scholar‬]</ref>
 
<ref>[https://dblp.uni-trier.de/pers/hd/l/Lockett:Alan_J= dblp: Alan J. Lockett]</ref> <ref>[https://scholar.google.ch/citations?user=fAhufycAAAAJ&hl=en Alan J Lockett‬ - ‪Google Scholar‬]</ref>
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==2007 ...==
 
* [[Alan J. Lockett]], [[Charles L. Chen]], [[Risto Miikkulainen]] ('''2007'''). ''[http://nn.cs.utexas.edu/?lockett:gecco07 Evolving Explicit Opponent Models for Game Play]''. [https://dblp.uni-trier.de/db/conf/gecco/gecco2007c.html GECCO 2007]
 
* [[Alan J. Lockett]], [[Charles L. Chen]], [[Risto Miikkulainen]] ('''2007'''). ''[http://nn.cs.utexas.edu/?lockett:gecco07 Evolving Explicit Opponent Models for Game Play]''. [https://dblp.uni-trier.de/db/conf/gecco/gecco2007c.html GECCO 2007]
 
* [[Alan J. Lockett]], [[Risto Miikkulainen]] ('''2008'''). ''[http://nn.cs.utexas.edu/?lockett:cig08 Evolving Opponent Models for Texas Hold 'Em]''. [https://dblp.uni-trier.de/db/conf/cig/cig2008.html CIG 2008]
 
* [[Alan J. Lockett]], [[Risto Miikkulainen]] ('''2008'''). ''[http://nn.cs.utexas.edu/?lockett:cig08 Evolving Opponent Models for Texas Hold 'Em]''. [https://dblp.uni-trier.de/db/conf/cig/cig2008.html CIG 2008]

Latest revision as of 23:10, 13 July 2020

Home * People * Alan J. Lockett

Alan J. Lockett [1]

Alan J. Lockett,
an American computer scientist, Ph.D. from University of Texas at Austin under Risto Miikkulainen. In his thesis on machine learning and global optimization, he introduced the martingale based Evolutionary Annealing, which resembles an evolutionary algorithms to approximates samples from an increasingly sharp Boltzmann distribution, asymptotically focusing on the global optima. Neuroannealing applies evolutionary annealing to evolve and learn neural networks [2]. His further research interests include humanoid robotics, deep learning and opponent modelling in games.

Selected Publications

[3] [4]

2007 ...

2010 ...

External Links

References

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