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  • ...ea of the Komodo team - also due to [[Don Dailey|Don Dailey's]] computer [[Go]] experience building an [[UCT]] player. ...akamura-will-give-it-a-go-6514 Komodo vs Humanity: Nakamura Will Give It A Go] by [[Peter Doggers]], [[Chess.com]], December 28, 2015
    59 KB (8,113 words) - 11:58, 26 February 2021
  • ...game-tree [[Search|search]] and two-player games, including [[Go|computer Go]], [[Monte-Carlo Tree Search|Monte-Carlo tree search]], [[Depth-First|depth ...n 9x9 Go]], as well the Silver medal in [[14th Computer Olympiad#Go|19x19 Go]]
    15 KB (2,037 words) - 21:26, 30 November 2021
  • ...sterlund]] to optimize any [[UCI]] complaint chess engine, also written in Go <ref>[https://bitbucket.org/brtzsnr/txt brtzsnr / txt — Bitbucket] by [[A [[Category:Chess Programmer|Moșoi]]
    6 KB (851 words) - 10:24, 18 January 2019
  • As [https://en2.wikipedia.org/wiki/Open_source_movement open source] and game programmer, Folkert is author of the experimental chess programs [[Pos]] <ref>[http:// He further wrote the [[Go]] playing program ''Stop'' <ref>[https://www.vanheusden.com/stop/ www.vanhe
    6 KB (822 words) - 15:24, 24 October 2022
  • OpenCL offers the following memory model for the programmer: ...pen source projects [[Leela Zero]] headed by [[Gian-Carlo Pascutto]] for [[Go]] and its [[Leela Chess Zero]] adaption.
    63 KB (8,657 words) - 20:44, 20 September 2024
  • ...is to ensure that each program is unique and is owned by the representing programmer. For the Microcomputer events a less stringent standard has been applied, b <span id="Go"></span>
    8 KB (1,209 words) - 15:03, 17 December 2018
  • ...code when using Nalimov tables, other than that the code was copied from a programmer (me) that forgot to remove it from his program when he converted from Edwar ...ee either more evidence of copying, or evidence of original programming to go along with some of the copying.
    32 KB (5,514 words) - 16:40, 17 December 2018
  • else /* If no depth left (leaf node), go to evalute that position */ * [http://www.open-aurec.com/wbforum/viewtopic.php?f=2&t=50206 Beginner programmer Winboard and chess computing advice] by tr2, [[Computer Chess Forums|Winboa
    5 KB (628 words) - 17:15, 31 August 2020
  • ...A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play]''. [https://en.wikipedia.org/wiki/Science_(journal) Scie [[Category:Chess Programmer|Lyashuk]]
    5 KB (625 words) - 18:38, 8 August 2020
  • ...lems" (Springer, 1983) described a method that apparently only Botvinnik's programmer/protege [[Boris Stilman]] believed would work, which Stilman later generali My suggestion: you are writing a chess program. Go ahead, put in [[NegaScout|negascout]], [[Null Move Pruning|null-move prunin
    10 KB (1,408 words) - 17:22, 24 January 2019
  • ...nzie%2C+Peter McKenzie, Peter] from [http://www.computer-go.info/ computer-go.info]</ref>. His [[Arimaa]] bot ''Jumbo'' competed in the 2015 World Champi ...nzie%2C+Peter McKenzie, Peter] from [http://www.computer-go.info/ computer-go.info]
    4 KB (501 words) - 12:52, 26 February 2019
  • C
    * [[Go (Programming Language)]] ...d platforms concerning bit ordering, padding and eventually the sign, most programmer rely on explicit bitfields to composite and extract sub-items by shift and
    18 KB (2,603 words) - 20:21, 22 June 2020
  • ...nd include [[Monte-Carlo Tree Search]] applied to the games of [[NoGo]], [[Go]] and [[Chinese Dark Chess]]. For the latter game, along with [[Shi-Jim Yen ...en]] ('''2010'''). ''An ontology-based fuzzy inference system for computer Go applications''. [http://www.ijfs.org.tw/ International Journal of Fuzzy Sys
    7 KB (889 words) - 17:16, 7 March 2019
  • ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>. It shares code with MoGo. ...('''2017'''). ''FML-based Prediction Agent and Its Application to Game of Go''. [https://arxiv.org/abs/1704.04719 arXiv:1704.04719]</ref>:
    13 KB (1,740 words) - 15:07, 24 October 2019
  • ...9786/ The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intel ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref>.
    12 KB (1,532 words) - 15:08, 24 October 2019
  • ...9786/ The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments]''. [[IEEE#TOCIAIGAMES|IEEE Transactions on Computational Intel ...ref>[http://www.lri.fr/~teytaud/mogo.html MoGo: a software for the Game of Go]</ref> .
    8 KB (964 words) - 17:45, 6 March 2019
  • ...tion of Candidate Moves using Move Probability Data of Each Coordinates in Go''. [[Conferences#GPW|12th Game Programming Workshop]] [[Category:Shogi Programmer|Kotani]]
    9 KB (1,141 words) - 17:50, 16 November 2020
  • ...tion of Candidate Moves using Move Probability Data of Each Coordinates in Go''. [[Conferences#GPW|12th Game Programming Workshop]] [[Category:Shogi Programmer|Shibahara]]
    3 KB (432 words) - 17:51, 16 November 2020
  • ...tion of Candidate Moves using Move Probability Data of Each Coordinates in Go''. [[Conferences#GPW|12th Game Programming Workshop]] [[Category:Shogi Programmer|Tajima]]
    3 KB (364 words) - 19:51, 30 September 2020
  • ...ww.game-ai-forum.org/icga-tournaments/program.php?id=592 NOMI6], and the [[Go]] playing program [https://www.game-ai-forum.org/icga-tournaments/program.p [[Category:Connect6 Programmer|Hashimoto]]
    3 KB (453 words) - 18:04, 7 March 2019

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