Difference between revisions of "Ian Frank"
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'''Ian Frank''',<br/> | '''Ian Frank''',<br/> | ||
− | a British computer scientist and associate professor at [https://en.wikipedia.org/wiki/Future_University_Hakodate Future University-Hakodate] in [https://en.wikipedia.org/wiki/Hakodate,_Hokkaido Hakodate, Hokkaido], [https://en.wikipedia.org/wiki/Japan Japan]. His research focuses on [https://en.wikipedia.org/wiki/RoboCup robot soccer] and [https://en.wikipedia.org/wiki/Multiplayer_game multiplayer games] with [https://en.wikipedia.org/wiki/Complete_information incomplete information], in particular the game of [[Bridge]]. He received a M.Sc. and Ph.D. degree from [[University of Edinburgh]] in 1991 <ref>[[Ian Frank]] ('''1991'''). ''[http://www.fun.ac.jp/~ianf/Publications/msc.html An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge]''. M.Sc. thesis, [[University of | + | a British computer scientist and associate professor at [https://en.wikipedia.org/wiki/Future_University_Hakodate Future University-Hakodate] in [https://en.wikipedia.org/wiki/Hakodate,_Hokkaido Hakodate, Hokkaido], [https://en.wikipedia.org/wiki/Japan Japan]. His research focuses on [https://en.wikipedia.org/wiki/RoboCup robot soccer] and [https://en.wikipedia.org/wiki/Multiplayer_game multiplayer games] with [https://en.wikipedia.org/wiki/Complete_information incomplete information], in particular the game of [[Bridge]]. He received a M.Sc. and Ph.D. degree from [[University of Edinburgh]] in 1991 <ref>[[Ian Frank]] ('''1991'''). ''[http://www.fun.ac.jp/~ianf/Publications/msc.html An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge]''. M.Sc. thesis, [[University of Edinburgh]]</ref> and 1998 <ref>[[Ian Frank]] ('''1998'''). ''[http://www.goodreads.com/book/show/7998822-search-and-planning-under-incomplete-information Search and Planning Under Incomplete Information: A Study Using Bridge Card Play]''. [https://en.wikipedia.org/wiki/Springer_Science%2BBusiness_Media Springer], Ph.D. thesis, [[University of Edinburgh]]</ref> respectively, both on [[Search|search]] and [[Planning|planning]] applied to Bridge, advisor was [[Mathematician#ABundy|Alan Bundy]]. Along with [[Mathematician#DBasin|David Basin]], Ian Frank is author of the [https://en.wikipedia.org/wiki/Computer_bridge Bridge program] ''Finesse'' <ref>[http://www.fun.ac.jp/~ianf/Finesse/index.html FINESSE: Computer Bridge Research]</ref>. His further interests includes the ''World Music and Dance Festival'' (WNDF) in Hakodate <ref>[http://wmdf.org/en/author/ianf Ian Frank | WMDF: World Music and Dance Festival in Hakodate, Japan]</ref>, where he is chairman of the annual event <ref>[http://wmdf.org/en/2009/07 July | 2009 | WMDF: World Music and Dance Festival in Hakodate, Japan]</ref> <ref>2010 World Music and Dance Festival (WMDF) 003 in Hakodate, Japan, [https://en.wikipedia.org/wiki/YouTube YouTube] Video |
{{#evu:https://www.youtube.com/watch?v=mKhq8E4FuJs|alignment=left|valignment=top}}</ref>. | {{#evu:https://www.youtube.com/watch?v=mKhq8E4FuJs|alignment=left|valignment=top}}</ref>. | ||
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<ref>[http://dblp.uni-trier.de/pers/hd/f/Frank:Ian dblp: Ian Frank]</ref> | <ref>[http://dblp.uni-trier.de/pers/hd/f/Frank:Ian dblp: Ian Frank]</ref> | ||
==1990 ...== | ==1990 ...== | ||
− | * [[Ian Frank]] ('''1991'''). ''[http://www.fun.ac.jp/~ianf/Publications/msc.html An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge]''. M.Sc. thesis, [[University of | + | * [[Ian Frank]] ('''1991'''). ''[http://www.fun.ac.jp/~ianf/Publications/msc.html An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge]''. M.Sc. thesis, [[University of Edinburgh]] |
* [[Ian Frank]], [[Mathematician#DBasin|David Basin]], [[Mathematician#ABundy|Alan Bundy]] ('''1992'''). ''[http://www.fun.ac.jp/~ianf/Publications/ecai92.html An Adaptation of Proof-Planning to Declarer Play in Bridge]''. [http://dblp.uni-trier.de/db/conf/ecai/ecai92.html#FrankBB92 ECAI 1992] | * [[Ian Frank]], [[Mathematician#DBasin|David Basin]], [[Mathematician#ABundy|Alan Bundy]] ('''1992'''). ''[http://www.fun.ac.jp/~ianf/Publications/ecai92.html An Adaptation of Proof-Planning to Declarer Play in Bridge]''. [http://dblp.uni-trier.de/db/conf/ecai/ecai92.html#FrankBB92 ECAI 1992] | ||
* [[Ian Frank]], [[Mathematician#DBasin|David Basin]], [[Hitoshi Matsubara]] ('''1997'''). ''[http://www.fun.ac.jp/~ianf/Publications/prm.html Payoff-reduction Minimaxing]''. [[Conferences#GPW|Fourth Game Programming Workshop]] | * [[Ian Frank]], [[Mathematician#DBasin|David Basin]], [[Hitoshi Matsubara]] ('''1997'''). ''[http://www.fun.ac.jp/~ianf/Publications/prm.html Payoff-reduction Minimaxing]''. [[Conferences#GPW|Fourth Game Programming Workshop]] | ||
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=References= | =References= | ||
<references /> | <references /> | ||
− | |||
'''[[People|Up one level]]''' | '''[[People|Up one level]]''' | ||
+ | [[Category:Researcher|Frank]] |
Latest revision as of 11:25, 11 March 2019
Ian Frank,
a British computer scientist and associate professor at Future University-Hakodate in Hakodate, Hokkaido, Japan. His research focuses on robot soccer and multiplayer games with incomplete information, in particular the game of Bridge. He received a M.Sc. and Ph.D. degree from University of Edinburgh in 1991 [1] and 1998 [2] respectively, both on search and planning applied to Bridge, advisor was Alan Bundy. Along with David Basin, Ian Frank is author of the Bridge program Finesse [3]. His further interests includes the World Music and Dance Festival (WNDF) in Hakodate [4], where he is chairman of the annual event [5] [6].
Contents
Selected Publications
1990 ...
- Ian Frank (1991). An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge. M.Sc. thesis, University of Edinburgh
- Ian Frank, David Basin, Alan Bundy (1992). An Adaptation of Proof-Planning to Declarer Play in Bridge. ECAI 1992
- Ian Frank, David Basin, Hitoshi Matsubara (1997). Payoff-reduction Minimaxing. Fourth Game Programming Workshop
- Ian Frank, David Basin, Hitoshi Matsubara (1998). Monte-Carlo Sampling in Games with Imperfect Information: Empirical Investigation and Analysis. Research report of the Complex Games Lab, Ibaraki, Japan, pdf
- Ian Frank, David Basin (1998). Optimal Play against Best Defence: Complexity and Heuristics. CG 1998
- Ian Frank, Reijer Grimbergen (1998). Report on the First International Conference on Computers and Games. ICCA Journal, Vol. 21, No. 4 » CG 1998
- Ian Frank, David Basin (1998). Search in Games with Incomplete Information: A Case Study using Bridge Card Play. Artificial Intelligence, Vol. 100
- Ian Frank (1998). Search and Planning Under Incomplete Information: A Study Using Bridge Card Play. Springer, Ph.D. thesis, University of Edinburgh, advisor Alan Bundy
2000 ...
- Tony Marsland, Ian Frank (eds.) (2000). Computers and Games. CG 2000
- Ian Frank, David Basin (2000). Make No Mistake: Computers vs. Suit Combinations. The Bridge World, Vol. 72, No. 2
- Ian Frank, David Basin (2001). A Theoretical and Empirical Investigation of Search in Imperfect Information Games. Theoretical Computer Science, Vol. 252
- Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima (2006). Some positive effects of online gaming. ACE 2006
2010 ...
- Ian Frank, Yasushi Harada, Alex Grant (2013). Linking University Curriculum and Community - Learn Programming with Scratch, Get Projection. Culture and Computing 2013 [8]
External Links
References
- ↑ Ian Frank (1991). An Adaptation of Proof-Planning Techniques to Declarer Play in the Game of Bridge. M.Sc. thesis, University of Edinburgh
- ↑ Ian Frank (1998). Search and Planning Under Incomplete Information: A Study Using Bridge Card Play. Springer, Ph.D. thesis, University of Edinburgh
- ↑ FINESSE: Computer Bridge Research
- ↑ Ian Frank | WMDF: World Music and Dance Festival in Hakodate, Japan
- ↑ July | 2009 | WMDF: World Music and Dance Festival in Hakodate, Japan
- ↑ 2010 World Music and Dance Festival (WMDF) 003 in Hakodate, Japan, YouTube Video
- ↑ dblp: Ian Frank
- ↑ Scratch (programming language) from Wikipedia