Difference between revisions of "Jean-Baptiste Hoock"
GerdIsenberg (talk | contribs) (Created page with "'''Home * People * Jean-Baptiste Hoock''' border|right|thumb| Jean-Baptiste Hoock <ref>[[Chang-Shing Lee, Mei-Hui Wang,...") |
(No difference)
|
Latest revision as of 17:45, 6 March 2019
Home * People * Jean-Baptiste Hoock
Jean-Baptiste Hoock,
a French computer scientist and engineer. He received his M.Sc. in computer science and image processing from Caen University and engineering diploma from the ENSICAEN Engineer School, Caen, France. He is working as engineer at Paris-Sud University.
Contents
Mogo
Since 2008 Jean-Baptiste Hoock is co-author of the Go playing program Mogo, using Monte-Carlo Tree Search which uses patterns in the simulations and improvements in UCT [2] .
Selected Publications
2008 ...
- Sylvain Gelly, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yann Kalemkarian (2008). The Parallelization of Monte-Carlo Planning - Parallelization of MC-Planning. ICINCO-ICSO 2008: 244-249, pdf, slides as pdf
- Guillaume Chaslot, Louis Chatriot, Christophe Fiter, Sylvain Gelly, Jean-Baptiste Hoock, Julien Pérez, Arpad Rimmel, Olivier Teytaud (2008). Combining expert, offline, transient and online knowledge in Monte-Carlo exploration. pdf
- Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Mei-Hui Wang, Shang-Rong Tsai, Shun-Chin Hsu (2008). Human-Computer Go Revolution 2008. ICGA Journal, Vol. 31, No. 3
2009
- Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud (2009). Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search. Advances in Computer Games 12, pdf
- Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- Chang-Shing Lee, Mei-Hui Wang, Tzung-Pei Hong, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo (2009). A Novel Ontology for Computer Go Knowledge Management. IEEE FUZZ, pdf
- Pierre Audouard, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Julien Pérez, Olivier Teytaud (2009). Grid co-evolution for adaptive simulations; application to the building of opening books in the game of Go. pdf
- Guillaume Chaslot, Jean-Baptiste Hoock, Julien Pérez, Arpad Rimmel, Olivier Teytaud, Mark Winands (2009). Meta Monte-Carlo Tree Search for Automatic Opening Book Generation. pdf
- Vincent Berthier, Amine Bourki, Matthieu Coulm, Guillaume Chaslot, Christophe Fiter, Sylvain Gelly, Jean-Baptiste Hoock, Rémi Munos, Julien Pérez, Arpad Rimmel, Philippe Rolet, Olivier Teytaud, Paul Vayssière, Yizao Wang, Ziqin Yu (et al.) (2009). Computer-Go is not only for Go. Korea, August 2009 slides as pdf
2010 ...
- Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Yu-Jen Chen, Cheng-Wei Chou, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Hassen Doghmen (2010). An ontology-based fuzzy inference system for computer Go applications. International Journal of Fuzzy Systems, Vol. 12, No. 2, pdf
- Jean-Baptiste Hoock, Chang-Shing Lee, Arpad Rimmel, Fabien Teytaud, Mei-Hui Wang, Olivier Teytaud (2010). Intelligent Agents for the Game of Go. IEEE Computational Intelligence Magazine, Vol. 5, pdf
- Jean-Baptiste Hoock, Olivier Teytaud (2010). Bandit-Based Genetic Programming. 13th European Conference on Genetic Programming (2010), pdf
- Amine Bourki, Guillaume Chaslot, Matthieu Coulm, Vincent Danjean, Hassen Doghmen, Thomas Hérault, Jean-Baptiste Hoock, Arpad Rimmel, Fabien Teytaud, Olivier Teytaud, Paul Vayssière, Ziqin Yu (2010). Scalability and Parallelization of Monte-Carlo Tree Search. CG 2010, pdf
- Romaric Gaudel, Jean-Baptiste Hoock, Julien Pérez, Nataliya Sokolovska, Olivier Teytaud (2010). A Principled Method for Exploiting Opening Books. CG 2010, pdf
- Adrien Couëtoux, Jean-Baptiste Hoock, Nataliya Sokolovska, Olivier Teytaud, Nicolas Bonnard (2011). Continuous Upper Confidence Trees. LION 2011, pdf
2015 ...
- David L. St-Pierre, Jean-Baptiste Hoock, Jialin Liu, Fabien Teytaud, Olivier Teytaud (2016). Automatically Reinforcing a Game AI. arXiv:1607.0810 » MCTS
External Links
References
- ↑ Chang-Shing Lee, Mei-Hui Wang, Guillaume Chaslot, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Shang-Rong Tsai, Shun-Chin Hsu, Tzung-Pei Hong (2009). The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in Games, pdf
- ↑ MoGo: a software for the Game of Go
- ↑ dblp: Jean-Baptiste Hoock