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Evaluation Patterns

1,308 bytes added, 12:23, 16 May 2018
Created page with "'''Home * Evaluation * Patterns''' There are certain typical positions which tend to require additional knowledge, matching '''pattern''' of p..."
'''[[Main Page|Home]] * [[Evaluation]] * Patterns'''

There are certain typical positions which tend to require additional [[Knowledge|knowledge]], matching '''pattern''' of piece or pawn interactions. A couple of examples:
* [[Fianchetto]] (once a bishop is fianchettoed, it is generally undesirable to exchange it, especially when it is a part of king's defensive formation)
* [[Outposts]]
* [[Returning Bishop]]
* Against the [https://en.wikipedia.org/wiki/Pawn_structure#The_Stonewall_formation Stonewall] or [https://en.wikipedia.org/wiki/Pawn_structure#The_Slav_formation Slav formations] it is undesirable to play c4-c5 (such code can be found in [[Phalanx]])

=See also=
* [[Bitboards|Bitboard Pattern]]
** [[Pawn Pattern and Properties]]
** [[King Pattern]]
* [[Chunking]]
* [[King Safety#Patterns|King Safety Patterns]]
** [[Mate at a Glance]]
* [[Pawn Center]]
* [[Pattern Recognition]]
* [[Trapped Pieces]]

=Publications=
* [[Tomoyuki Kaneko]], [[Kazunori Yamaguchi]], [[Satoru Kawai]] ('''2003'''). ''Automated Identification of Patterns in Evaluation Functions''. [[Advances in Computer Games 10]]

=Forum Posts=
* [http://www.talkchess.com/forum/viewtopic.php?t=47250 positional patterns for "human" engine] by [[Pawel Koziol]], [[CCC]], February 16, 2013

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