Shield
Shield,
an UCI compliant chess engine by Luigi Marco Ripamonti, written in the D programming language.
After Tamerlane and Madeleine, Shield is the third chess engine by Luigi Marco Ripamonti - its development started around November 2015.
Shield had its tournament debut at the IGWT IV in early 2017, where it qualified for the final steps, and lost in the round of sixteen versus later winner Andscacs.
Contents
Selected Features
Many engine features and terms are configurable using a text file, for instance point values and various evaluation terms, and switches and thresholds controlling the search and selectivity [2] [3].
Board Representation
Search
- Iterative Deepening
- Aspiration Windows
- Principal Variation Search
- Transposition Table
- Quiescence Search
- Move Ordering
- Selectivity
Evaluation
- Tapered Eval
- Material
- Mobility
- Connectivity
- Outposts
- Pawn Structure
- Passed Pawn
- King Safety
- King-Square Table
Misc
See also
Forum Posts
- Shield Chess Engine v 1.0 by AA Ross, CCC, January 01, 2016
- Shield 2.1 64-bit Gauntlet for CCRL 40/40 by Graham Banks, CCC, March 28, 2018
External Links
Chess Engine
- Shield « G 6
- Shield in CCRL 40/40
Misc
- Shield from Wikipedia
- Shield (disambiguation) from Wikipedia
- Shield wall from Wikipedia
- Scutum (shield) from Wikipedia
- Angelina Jordan - Shield, SVT/TV 2/Skavlan, November 2018, YouTube Video
References
- ↑ Reproduction of a Roman shield (scutum), Archaelogical Site of Kelin, Paraje los Villares, Caudete de las Fuentes, Valencia, Photo by Dorieo, October 02, 2011, CC BY-SA 3.0, Wikimedia Commons
- ↑ Shield - Configuration
- ↑ Shield - History