Difference between revisions of "Template:Quote Greenblatt on Kotok-McCarthy"

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[[Template:Quote Greenblatt on Kotok-McCarthy|Quote]] by [[Richard Greenblatt]] from  his ''Oral History'' <ref>[http://archive.computerhistory.org/resources/text/Oral_History/Greenblatt_Richard/greenblatt.oral_history_transcript.2005.102657935.pdf Oral History of Richard Greenblatt] (pdf) from [[The Computer History Museum]]</ref>:
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[[Template:Quote Greenblatt on Kotok-McCarthy|Quote]] by [[Richard Greenblatt]] concerning [[Mac Hack|Mac Hack VI]] from  his ''Oral History'' <ref>[http://archive.computerhistory.org/resources/text/Oral_History/Greenblatt_Richard/greenblatt.oral_history_transcript.2005.102657935.pdf Oral History of Richard Greenblatt] (pdf) from [[The Computer History Museum]]</ref>:
  
 
Most of this printout was analysis from the [[Kotok-McCarthy-Program|Kotok program]]. And I also saw some kind of a textual thing, which I don’t believe was [[Alan Kotok|Kotok’s]] thesis, but which had some of the same information as Kotok’s thesis. It was probably some kind of a technical report, or something, that was anticipatory to Kotok’s thesis <ref>[[Alan Kotok]] ('''1962'''). ''[http://www.kotok.org/AI_Memo_41.html Artificial Intelligence Project - MIT Computation Center: Memo 41 - A Chess Playing Program]''. [ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-041.pdf pdf]</ref>. Anyway, one of the things I remembered, and which I just talked with Kotok, as a matter of fact, a few days ago, was the detail that they had is [[Alpha-Beta|Alpha Beta]], and so forth, and they had these whips, and the whips were set at 4, 4, 3, 3, 2, 2, 1, 1. In other words, that was how many. It would first look at the top ply. It would look at the four best moves. The next plys, it would look at the three best. Next ply, two best, next ply, one best. Well, I just recognized immediately that that was incredibly wrong.
 
Most of this printout was analysis from the [[Kotok-McCarthy-Program|Kotok program]]. And I also saw some kind of a textual thing, which I don’t believe was [[Alan Kotok|Kotok’s]] thesis, but which had some of the same information as Kotok’s thesis. It was probably some kind of a technical report, or something, that was anticipatory to Kotok’s thesis <ref>[[Alan Kotok]] ('''1962'''). ''[http://www.kotok.org/AI_Memo_41.html Artificial Intelligence Project - MIT Computation Center: Memo 41 - A Chess Playing Program]''. [ftp://publications.ai.mit.edu/ai-publications/pdf/AIM-041.pdf pdf]</ref>. Anyway, one of the things I remembered, and which I just talked with Kotok, as a matter of fact, a few days ago, was the detail that they had is [[Alpha-Beta|Alpha Beta]], and so forth, and they had these whips, and the whips were set at 4, 4, 3, 3, 2, 2, 1, 1. In other words, that was how many. It would first look at the top ply. It would look at the four best moves. The next plys, it would look at the three best. Next ply, two best, next ply, one best. Well, I just recognized immediately that that was incredibly wrong.
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You see, basically looking at only one wide, you just have no signals or noise function. In other words, you look at one move, which you think is the best, but there’s a tremendous amount of noise. Well, you look at some more moves, and if you find that one of those are better, you’ve effectively rejected some noise. Well, essentially the thing that I knew that they did, they were very weak chess players, both [[John McCarthy|McCarthy]] and Kotok. And basically they had a very romanticized view of chess. And so I knew, however, that chess is a very, very precise game. And you really- the name of the game is take the other guy’s pieces, and you don’t just go along. In any kind of a strong game, you don’t just lose pieces, win pieces, lose pieces, win pieces. I mean, if you lose even a single pawn without compensation, then you may have drawing chances, if you’re lucky. Otherwise, the game is lost. Losing more than one pawn almost invariably results in loss of the game, period.

Latest revision as of 16:28, 7 December 2019

Quote by Richard Greenblatt concerning Mac Hack VI from his Oral History [1]:

Most of this printout was analysis from the Kotok program. And I also saw some kind of a textual thing, which I don’t believe was Kotok’s thesis, but which had some of the same information as Kotok’s thesis. It was probably some kind of a technical report, or something, that was anticipatory to Kotok’s thesis [2]. Anyway, one of the things I remembered, and which I just talked with Kotok, as a matter of fact, a few days ago, was the detail that they had is Alpha Beta, and so forth, and they had these whips, and the whips were set at 4, 4, 3, 3, 2, 2, 1, 1. In other words, that was how many. It would first look at the top ply. It would look at the four best moves. The next plys, it would look at the three best. Next ply, two best, next ply, one best. Well, I just recognized immediately that that was incredibly wrong.

You see, basically looking at only one wide, you just have no signals or noise function. In other words, you look at one move, which you think is the best, but there’s a tremendous amount of noise. Well, you look at some more moves, and if you find that one of those are better, you’ve effectively rejected some noise. Well, essentially the thing that I knew that they did, they were very weak chess players, both McCarthy and Kotok. And basically they had a very romanticized view of chess. And so I knew, however, that chess is a very, very precise game. And you really- the name of the game is take the other guy’s pieces, and you don’t just go along. In any kind of a strong game, you don’t just lose pieces, win pieces, lose pieces, win pieces. I mean, if you lose even a single pawn without compensation, then you may have drawing chances, if you’re lucky. Otherwise, the game is lost. Losing more than one pawn almost invariably results in loss of the game, period.