Difference between revisions of "Stuart Riffle"
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a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering], | a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering], | ||
[https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>. | [https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>. | ||
− | He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game | + | He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game video games], such as [https://en.wikipedia.org/wiki/Nuclear_Strike Nuclear Strike], [https://en.wikipedia.org/wiki/Madden_NFL_2000 Madden NFL 2000], [https://en.wikipedia.org/wiki/James_Bond_in_video_games James Bond 007], and [https://en.wikipedia.org/wiki/Need_for_Speed Need for Speed] <ref>[https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>. |
Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures. | Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures. | ||
Latest revision as of 16:22, 26 August 2020
D. Stuart Riffle,
a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, SIMD and GPU programming, rendering,
signal processing, computer vision, virtual reality, augmented reality and machine learning [2].
He is credited as co-author of various video games, such as Nuclear Strike, Madden NFL 2000, James Bond 007, and Need for Speed [3].
Concerning computer chess, Stuart Riffle is autor of the open source chess engines Pigeon, and, under construction, the Monte-Carlo tree searcher Jaglavak [4], both targeting SIMD and GPU architectures.
Blog Posts
- Understanding the Fourier transform by Stuart Riffle, AltDevBlog, September 03, 2013 [5]
Forum Posts
- Pigeon (new open source engine) by Stuart Riffle, CCC, April 07, 2016
- Pigeon now using opportunistic SIMD by Stuart Riffle, CCC, April 11, 2016 » SIMD
- Sanity check on piece-value tables by Stuart Riffle, CCC, October 06, 2016 » Piece-Square Tables
- Pigeon is now running on the GPU by Stuart Riffle, CCC, November 02, 2016 » GPU
External Links
- Stuart Riffle | LinkedIn
- StuartRiffle (Stuart Riffle) · GitHub
- D. Stuart Riffle Video Game Credits and Biography - MobyGames