Difference between revisions of "Stuart Riffle"

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(Created page with "'''Home * People * Stuart Riffle''' FILE:StuartRiffle.jpg|border|right|thumb|link=http://old.csvn.nl/mei2003toernooi.html| Stuart Riffle <ref>[https://git...")
 
 
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a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering],
 
a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] programming, [https://en.wikipedia.org/wiki/Rendering_(computer_graphics) rendering],
 
[https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>.
 
[https://en.wikipedia.org/wiki/Signal_processing signal processing], [https://en.wikipedia.org/wiki/Computer_vision computer vision], [https://en.wikipedia.org/wiki/Virtual_reality virtual reality], [https://en.wikipedia.org/wiki/Augmented_reality augmented reality] and [[Learning|machine learning]] <ref>[https://www.linkedin.com/in/stuartriffle/ Stuart Riffle | LinkedIn]</ref>.
He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game video games] and [https://en.wikipedia.org/wiki/Racing_video_game racing video games], such as [https://en.wikipedia.org/wiki/Nuclear_Strike Nuclear Strike], [https://en.wikipedia.org/wiki/Madden_NFL_2000 Madden NFL 2000], [https://en.wikipedia.org/wiki/James_Bond_in_video_games 007], the [https://en.wikipedia.org/wiki/Need_for_Speed Need for Speed] series <ref>[https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>.
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He is credited as co-author of various [https://en.wikipedia.org/wiki/Video_game video games], such as [https://en.wikipedia.org/wiki/Nuclear_Strike Nuclear Strike], [https://en.wikipedia.org/wiki/Madden_NFL_2000 Madden NFL 2000], [https://en.wikipedia.org/wiki/James_Bond_in_video_games James Bond 007], and [https://en.wikipedia.org/wiki/Need_for_Speed Need for Speed] <ref>[https://www.mobygames.com/developer/sheet/view/developerId,14837/ D. Stuart Riffle Video Game Credits and Biography] - [https://en.wikipedia.org/wiki/MobyGames MobyGames]</ref>.
 
Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures.
 
Concerning computer chess, Stuart Riffle is autor of the [[:Category:Open Source|open source]] chess engines [[Pigeon]], and, under construction, the [[Monte-Carlo Tree Search|Monte-Carlo tree searcher]] [[Jaglavak]] <ref>[https://github.com/StuartRiffle/Jaglavak GitHub - StuartRiffle/Jaglavak: MCTS chess engine for GPU and SIMD]</ref>, both targeting [[SIMD and SWAR Techniques|SIMD]] and [[GPU]] architectures.
  

Latest revision as of 16:22, 26 August 2020

Home * People * Stuart Riffle

Stuart Riffle [1]

D. Stuart Riffle,
a Canadian senior VR Engineer, game developer and computer chess programmer with expertise in game engine development, low level optimization, scaling of heavily concurrent systems, SIMD and GPU programming, rendering, signal processing, computer vision, virtual reality, augmented reality and machine learning [2]. He is credited as co-author of various video games, such as Nuclear Strike, Madden NFL 2000, James Bond 007, and Need for Speed [3]. Concerning computer chess, Stuart Riffle is autor of the open source chess engines Pigeon, and, under construction, the Monte-Carlo tree searcher Jaglavak [4], both targeting SIMD and GPU architectures.

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