Difference between revisions of "Johannes Czech"

From Chessprogramming wiki
Jump to: navigation, search
Line 10: Line 10:
 
As subject of his master thesis <ref>[[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]</ref>,  
 
As subject of his master thesis <ref>[[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]</ref>,  
 
Johannes Czech continued the development in porting the engine to [[Cpp|C++]] and to further apply [[Reinforcement Learning|reinforcement learning]] to Crazyhouse and other chess variants including [[Chess960]].
 
Johannes Czech continued the development in porting the engine to [[Cpp|C++]] and to further apply [[Reinforcement Learning|reinforcement learning]] to Crazyhouse and other chess variants including [[Chess960]].
__FORCETOC__
+
 
 
=Selected Publications=
 
=Selected Publications=
 
<ref>[https://dblp.org/pid/247/6412.html dblp: Johannes Czech]</ref>
 
<ref>[https://dblp.org/pid/247/6412.html dblp: Johannes Czech]</ref>
 +
==2019==
 
* [[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]
 
* [[Johannes Czech]] ('''2019'''). ''Deep Reinforcement Learning for Crazyhouse''. Master thesis, [[Darmstadt University of Technology|TU Darmstadt]], [https://ml-research.github.io/papers/czech2019deep.pdf pdf]
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2019'''). ''Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data''. [https://arxiv.org/abs/1908.06660 arXiv:1908.06660]
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2019'''). ''Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data''. [https://arxiv.org/abs/1908.06660 arXiv:1908.06660]
 +
==2020 ...==
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2020'''). ''[https://www.frontiersin.org/articles/10.3389/frai.2020.00024/full Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data]''.  [https://www.frontiersin.org/journals/artificial-intelligence# Frontiers in Artificial Intelligence]
 
* [[Johannes Czech]], [[Moritz Willig]], [[Alena Beyer]], [[Kristian Kersting]], [[Johannes Fürnkranz]] ('''2020'''). ''[https://www.frontiersin.org/articles/10.3389/frai.2020.00024/full Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data]''.  [https://www.frontiersin.org/journals/artificial-intelligence# Frontiers in Artificial Intelligence]
 
* [[Johannes Czech]], [[Patrick Korus]], [[Kristian Kersting]] ('''2020'''). ''Monte-Carlo Graph Search for AlphaZero''. [https://arxiv.org/abs/2012.11045 arXiv:2012.11045]  
 
* [[Johannes Czech]], [[Patrick Korus]], [[Kristian Kersting]] ('''2020'''). ''Monte-Carlo Graph Search for AlphaZero''. [https://arxiv.org/abs/2012.11045 arXiv:2012.11045]  

Revision as of 17:16, 23 May 2021

Home * People * Johannes Czech

Johannes Czech [1]

Johannes Czech,
a German computer scientist and Ph.D. student at TU Darmstadt. His research interests include deep learning models in search algorithms such as Monte-Carlo tree search [2]. He is primary author of the UCI compatible chess variant open source engine CrazyAra, with focus on playing Crazyhouse, and its classical chess counterpart ClassicAra. CrazyAra started in summer 2018 as a semester project by Johannes Czech along with Moritz Willig and Alena Beyer for the course Deep Learning: Methods and Architectures at TU Darmstadt, and was entirely written in Python. As subject of his master thesis [3], Johannes Czech continued the development in porting the engine to C++ and to further apply reinforcement learning to Crazyhouse and other chess variants including Chess960.

Selected Publications

[4]

2019

2020 ...

External Links

References

Up one level